Akta Torment, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She is muscular with a powerful set of arms. She has dyed her greying white hair a little too much giving a sharp white color. Her red eyes lackadaisically let the world flow into them.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Akta enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Akta hails from a village terrorized by goblins. She was an apprentice working in her father's forge. She became a Glassblower soon after.
Motivation: Expand her business.
Ideals: Joker. Flaws: Hedonist. Bonds: Enemies, Job. Occupation: Glassblower
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Good (CR 7)
Armor Class 10
Hit Points 47 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 18 (+4) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Giant, Undercommon, Auran
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Enidda Glittergem, Female Gnome [Permalink]
Personal [hide]
Description: She is in excellent shape and is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She wears a colorful flower in her silver hair. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She uses divination through singing.
History: She was born blind and as such lacked many opportunities for work. Her arcane abilities were realized during a raid on her village. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Wants to work out more often; and she's repulsed by the pc
Ideals: Athletic, Gifted. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Adventurer
Voice: Speaks with a cold
Attributes [hide]
Small (3'0") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 5000 cp.
Keyleth Hill, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a yellow shirt with thin pastel vertical stripes and yellow pants. She carries with her a set of sais on her belt, each one with a ruby on the hilt. She has moderate length white hair. Her fierce violet eyes like to dwell on things.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Keyleth was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has since lost track of the people in her past.
Motivation: Find a way to reverse the transformation of her brother.
Ideals: Fighting, Joker. Flaws: Insomniac. Bonds: Poor, Family. Occupation: Bricklayer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'4") Half-Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 16 (+3) | 7 (-2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 340 gp. Silver comb with moonstones (300 gp). Silver comb with moonstones (300 gp).
Ulfgar Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and is typically in his Adventurer uniform. His skin is also unnaturally pale. His chestnut hair has been sun bleached extensively. He wears an eyepatch.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Ulfgar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants revenge against dire rats; and many dire rats want him driven away
Flaws: Ugly, Shy. Bonds: Job, Enemies, Poor. Occupation: Adventurer
Voice: Dark and ominous
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 17 (+3) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 260 gp.
Tarhun Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He very much looks the part of a Jeweler. He has a moderate pudge and is not very fit. His green crest is heavily combed to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He will rave to anyone who will listen. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Tarhun hails from a village terrorized by goblins. He helped his father out around the business and became quite the natural. By chance he met his brother recently and the two have been together since.
Motivation: To unite with his brother; and doesn't want to be a jeweler and was forced into it by his family
Ideals: Logical. Flaws: Insane. Bonds: Job, Enemies, Family. Occupation: Jeweler
Voice: Speaks with a cold
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 150 gp.
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Their contribution stands as a beacon of hope for all adventurers!
