Myathethil Netyoive, Female Elf [Permalink]
Personal [hide]
Description: She wears long strands of amethyst and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and she perpetually has her hammer ready. She wears a feathered hat to cover her moderate length blonde hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She likes to make people angry or surprised. She is obsessed with a lost civilization.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her father had invested heavily in several trade routes and wanted her to inherit them. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She's repulsed by the PC.
Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Rich, Adventurer. Occupation: Carter
Voice: Can't modulate volume
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 4000 cp.
Sapply Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a tan and blue handkerchief worn on his left side. He wears his brown hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Sapply grew up listening to his father's many stories. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Sapply took refuge in the large cave and found the beat up sai and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend.
Bonds: Attractive, Adventurer, Nature. Occupation: Mercenary
Voice: Squeaky
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 14 (+2) | 16 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Auran, Dwarven, Druidic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +5
Possessions: 20000 sp. 1 Minor magic item.
Nazû Graham, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears white trousers with grey and tan striped suspenders. He wears various colorful collared shirts, and sports empty pouches on his belt. His blonde hair is matted, messy, and big. He wears crescent spectacles with a black brim.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: When he was but 4 years old his parents immigrated from the north. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Nazû took refuge in the ruined castle and found the beat up mace and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest man in the north; and a rival would like him out of the picture
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Nature, Criminal record, Immigrant. Occupation: Farmer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 30 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 8 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Orc
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 200 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Theirastra Selevarun, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a violet coat over a brown low-cut shirt, and a feathered hat upon her head. Sporting a silver mohawk this woman's hair draws a lot of attention. She wears crescent spectacles with a black brim.
Personality: Calm and collected, she is a well trained Merchant. She has all her life been fascinated with writing.
History: From birth she was tutored by a cruel and relentless mentor. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She's also a talented Spice Merchant, but doesn't like to broadcast it.
Motivation: Expand her business.
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Mentor, Adventurer. Occupation: Merchant
Voice: Thin and wheezing
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 3000 cp.
Shadow Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he prefers to wear brown clothing when he does not wear armor. He wears a deerstalker hat to hide his balding. His hazel eyes peer out from beneath his deerstalker brown hat.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is frequently practicing swordplay.
History: Shadow was raised in a hard working conservative environment. His father took him hunting and taught him how to get in the mind of other creatures. He became a Map Maker soon after.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Flaws: Ugly. Bonds: Military, Job, Nature, Adventurer. Occupation: Map Maker
Voice: Low range voice
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Good (CR 7)
Armor Class 12
Hit Points 20 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Gnome
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
