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Advanced [show]


Tricking Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He carries with him a set of pickaxes on his belt, each one with a opal on the hilt. His fur is cut close to his head. His fierce yellow eyes like to dwell on things.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a small toy that he constantly fidgets with.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.

Motivation: He is content; and to find somewhere to settle down

Ideals: Fighting. Flaws: Shy, Addict, Mundane. Bonds: Attractive. Occupation: Bowyer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Tricking Wind, Male Tabaxi Commoner 4
Medium (6'2") Tabaxi, Neutral Evil (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)18 (+4) 11 (+0)17 (+3)
Skills Insight +2, Nature +6
Senses Passive Perception 10
Languages Common, Abyssal, Druidic, Goblin, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. Smoky quartz (20 gp). Blue quartz (7 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Arnold Moreno, Male Half-Elf [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears just a yellow suit. His hair is golden and curly. He has hazel eyes and a yellow hat with a black feather.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is terrified, and will act out of fear; and he wants to meet his childhood hero

Ideals: Disciplined. Flaws: Antagonistic, Fearful. Bonds: Rich, Adventurer. Occupation: Laborer

Voice: Sounds elderly

Attributes [hide]

Arnold Moreno, Male Half-Elf Barbarian 1
Medium (5'4") Half-Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)10 (+0) 10 (+0)14 (+2)
Skills Religion +2, Stealth +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 400 sp. Coral (100 gp).


Social Check DCs


Wrenn Gummen, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair and beard is wavy and long. He has brown eyes and a tan hat with a red feather.

Personality: Prone to second guessing himself, he comes off as nervous. Around other people he will do his best to conceal his emotions and appear jolly.

History: He got into the Map Maker business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Shy, Ugly. Bonds: Adventurer, Job. Occupation: Map Maker

Voice: growls and snarls, animalistic

Attributes [hide]

Wrenn Gummen, Male Gnome Ranger 2
Small (3'2") Gnome, Chaotic Good (CR 2)
Armor Class 10
Hit Points 24 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 19 (+4)17 (+3) 12 (+1)13 (+1)
Skills Acrobatics +1, Religion +5
Senses Passive Perception 11
Languages Common, Gnome, Elven, Goblin, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 120 pp. 1 Half-Plate.


Social Check DCs


Naal Suithrasas, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing right arm. He dresses in collared shirts and wears a proper scarf over his head. His long black hair is drawn into a two foot long braid. His face is scarred and worn.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in the north. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Retire the richest man in the north; and obtaining odd cultural half-elven artifacts is his passion

Ideals: Entrepeneur. Flaws: Ugly, Secretive. Bonds: Immigrant. Occupation: Shoemaker

Voice: Soft and mumbly

Attributes [hide]

Naal Suithrasas, Male Half-Elf Warlock 5
Medium (5'0") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 15 (+2)15 (+2) 8 (-1)6 (-2)
Skills Intimidation +1, Stealth +6
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Infernal
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 600 gp. Zircon (30 gp). Onyx (30 gp). Malachite (10 gp). Aquamarine (1300 gp).


Social Check DCs


Matilda Atherton, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has shaved her head bald. Her face is scarred and worn.

Personality: While she acts the brute, she is far gentler than she would appear. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Born to a Banker, her father struggled to pay the bills. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Expand her business; and she feels that her past leaves her morally obligated to help

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Job, Criminal record. Occupation: Gardener

Voice: Smoker's lung

Attributes [hide]

Matilda Atherton, Female Human Aristocrat 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)10 (+0) 6 (-2)10 (+0)
Skills Deception +2, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 18000 cp.


Social Check DCs

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