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Advanced [show]


Merihim Excellence, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and is dressed in earthy colors with a green and pastel handkerchief worn on his left side. His chestnut hair is unkempt and raggedy. He has white eyes and a green hat with a pastel feather.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is obsessed with finding treasure.

History: Merihim was born the youngest of three triplets. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Athletic. Flaws: Ugly. Bonds: Poor, Adventurer, Family, Religious. Occupation: Laborer

Voice: Spanish accent

Attributes [hide]

Merihim Excellence, Male Tiefling Warlock 4
Medium (5'5") Tiefling, Lawful Evil (CR 4)
Armor Class 12
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 6 (-2)13 (+1) 12 (+1)15 (+2)
Skills Nature +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 21000 cp. 1 Half-Plate. 1 Chain shirt. 1 Masterwork Heavy steel shield. 1 Half-Plate.


Social Check DCs


Everard Woods, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 5'9" and wears suspenders and violet workpants. His shirt is green, and he wears a heavy violet leather apron most of the time. His right leg appears badly burned and disfigured. His red hair and beard is wavy and long. He wears a mask on his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Gifted from a young age, Everard studied abroad. He moved out east to avoid the crime he committed. Some 2 years later his spouse died after the birth of his son. Heartbroken, Everard never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Seeks redemption; and meet up once more with his childhood friend

Ideals: Gifted. Bonds: Adventurer, Criminal record, In love. Occupation: Slave Trader

Voice: Squeaky

Attributes [hide]

Everard Woods, Male Half-Elf Wizard 12
Medium (5'9") Half-Elf, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 20 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)9 (-1) 13 (+1)12 (+1)
Skills Arcana +3, Medicine +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 4000 gp. Black pearl (1200 gp). Hematite (14 gp).


Social Check DCs


Zagga Stanford, Female Half-Orc [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She wears tattered old clothes. Her brown hair, when down, is lengthy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was born a particularly ugly child, much to the horror of her parents. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Zagga grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Zagga. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She is a bit of a kleptomaniac; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Joker, Justice. Flaws: Ugly, Insomniac. Bonds: Criminal record. Occupation: Baker

Voice: Dark and ominous

Attributes [hide]

Zagga Stanford, Female Half-Orc Commoner 2
Medium (5'8") Half-Orc, Lawful Evil (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)6 (-2) 7 (-2)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 8000 cp. Azurite (16 gp). Citrine (80 gp). Red spinel (60 gp).


Social Check DCs


Flak Blakeley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are gray.

Personality: He is witty, but his monotone delivery comes off as unnerving When he's not drinking or sleeping the drinks off, he's doing painting.

History: Flak was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. Flak abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better village for his children.

Motivation: To unite with his sister; and he desires power and/or immortality

Ideals: Joker, Artistic. Bonds: Adventurer, Poor, Family. Occupation: Brewer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Flak Blakeley, Male Half-Orc Commoner 16
Medium (5'11") Half-Orc, Lawful Good (CR 16)
Armor Class 10
Hit Points 91 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 17 (+3)13 (+1) 15 (+2)10 (+0)
Skills Deception +5, Insight +7
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +8 / 4d10+3, Ranged +5 / 4d10+0, Grapple +3

Possessions: 4000 gp. Red garnet (120 gp). Carnelian (50 gp). Tourmaline (120 gp). Azurite (11 gp). Tourmaline (120 gp). Amethyst (120 gp). Blue sapphire (1000 gp). Eye agate (11 gp). Star rose quartz (50 gp). Banded agate (11 gp).


Social Check DCs


Megren Linxakasendalor, Female Dragonborn [Permalink]

Personal [hide]

Description: She is in excellent shape and has a large black mantle and cape that has been intricately interwoven into her blue robe. She wears a colorful flower in her blue crest. Her face is covered beneath a completely black helmet.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She has a minor phobia of water and hates getting wet.

History: Megren was born with her father's beautiful face. From her teen years she was always beautiful and desirable, so people have always doted on her. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Nothing but the best is good enough for her; and she is wracked by social anxiety

Ideals: Athletic, Impeccable. Flaws: Fearful. Bonds: Attractive. Occupation: Baker

Voice: Hissing voice

Attributes [hide]

Megren Linxakasendalor, Female Dragonborn Adept 4
Medium (6'1") Dragonborn, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 10 (+0)11 (+0) 14 (+2)16 (+3)
Skills Animal Handling +4, Athletics +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 200 gp.


Social Check DCs

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