Gorga Sutton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft grey waves gently in the breeze, and she perpetually has her sword ready. Her long black hair is drawn into a two foot long braid. Her brown unseeing eyes seem to look past you.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: She comes from a rich southern family. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Gorga grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gorga. Recently she has begun working with bootleggers and crooks.
Motivation: She has money and likes to spend it.
Ideals: Fighting, Impeccable. Flaws: Disease. Bonds: Rich, Criminal record. Occupation: Dyer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Evil (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 1 Minor magic item.
Pallabar Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'4", this man wears an entirely tan suit with blue socks and a vest with buckled shoes. With a patchy white beard and wild white hair. He has brown eyes and a tan hat with a blue feather.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He invites people to come help in his community garden.
History: Pallabar was born the youngest of three triplets. His family was turned out during the war. He and his family wandered north to less war torn lands. He now spends his time doing works of charity.
Motivation: To end his boredom; and to unite with his sister
Ideals: Justice, Philantrophist. Flaws: PTSD, Mundane. Bonds: Family. Occupation: Crown-heir
Voice: Soft and mumbly
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 17 (+3) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: A pair of silk slippers encrusted with tiny pearls. (110 gp). Gold and topaz bottle stopper cork (1200 gp). Gold dragon comb with red garnet eye (1200 gp).
Rurik Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses like a well dressed Blacksmith does. He has relatively light skin and is very physically imposing due to his abundance of muscles. He keeps his auburn hair in a flapper bob. His face is covered beneath a completely black helmet.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Like his father and his brother before him, after school he went straight into learning to become a Blacksmith. He moves from town to town, unable to find a place to settle.
Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and wants to open a new tavern
Flaws: Forgetful. Bonds: Job, Military, Immigrant. Occupation: Blacksmith
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 9)
Armor Class 10
Hit Points 84 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 19 (+4) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 |
Possessions: 170 pp.
Mardred Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents. Her chestnut hair is wavy and long. Her face is covered beneath a completely black helmet.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was born into a rich family. Brilliant and gifted she never wanted to apply herself. She used her abilities to travel the world and help people.
Motivation: She has money and likes to spend it; and her spouse's relatives view her with great suspicion
Ideals: Philantrophist, Gifted. Bonds: Attractive, Rich. Occupation: Unemployed
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 2000 sp. Moss agate (13 gp). 4 Acid flasks.
Cimer Rescue, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears bulky black painted plate armor. He sports a flattop hair cut. His ears are large.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is able to make almost anything out of random pieces of junk.
History: He was born in the south. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it.
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Immigrant, Mentor. Occupation: Barkeep
Voice: Speaks with a cold
Attributes [hide]
Medium (5'11") Tiefling, Neutral Good (CR 3)
Armor Class 11
Hit Points 4 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 6 (-2) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Goblin, Dwarven, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +5
Possessions: 100 gp. 1 Small steel mirror. 1 Bullseye lantern.
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