Alston Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a feathered hat to hide his balding. His ears are large.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He cannot resist a sob story and will often dote over anyone who has one.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His childhood dream was to be a Mayor, but he was a colossal failure. He has taken up work as a Detective and fed both sides of the war false information with the goal of increasing casualties.
Motivation: He wants revenge against illithids; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Philantrophist, Artistic. Flaws: Ugly, PTSD. Bonds: Job, Enemies. Occupation: Detective
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Gnome, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
Possessions: 600 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Sapphire pendant on gold chain (600 gp). Silver comb with moonstones (300 gp).
Galinndan Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His brown hair is kept up in a ponytail inside a small hat. He has a dull look in his amber eyes.
Personality: Galinndan is depressed about a lot of things. He tends to be a nihilist. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born into a rich family. He moved out south to avoid the crime he committed. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has comitted a past crime that haunts him to this day; and he has money and likes to spend it
Flaws: Depressed, Insane. Bonds: Attractive, Criminal record, Rich. Occupation: Glassblower
Voice: Relaxed voice
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 40 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 6 (-2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 800 gp. Blue star sapphire (1100 gp).
Crampernap Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'7" when asserting himself. His chestnut hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: His tongue was cut out and he uses sign language. He does not believe in violence as a means to an end. He is a dedicated Locksmith but believes his peers are too gung-ho.
History: He was born in the east, but his parents moved at a very young age to the north. Crampernap was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Locksmith. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To reunite with his absent mother; and marry his brother to traveling adventurers
Ideals: Pacifist. Flaws: Disease. Bonds: Immigrant, Nature, Family. Occupation: Locksmith
Voice: Irish accent
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 7)
Armor Class 14
Hit Points 56 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 15 (+2) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 40000 cp. Bloodstone (40 gp). Eye agate (12 gp). 1 Minor magic item.
Elegant Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 6'3". He wears a tight fitting pastel shirt and pants. His red fur is unkempt and raggedy. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is calm most of the time but flees social interaction. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He served in the navy to pay for his family's outstanding loans. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and to find somewhere to settle down
Flaws: Ugly, Shy, Antagonistic. Bonds: Poor, Military. Occupation: Animal Trainer
Voice: Italian accent
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Evil (CR 7)
Armor Class 13
Hit Points 51 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 14 (+2) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.
Patrin Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears just a green suit. His rusty crest is drawn into a tight pony tail with a clover scrunchie. He has gleaming, smiling red eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Patrin hails from a village terrorized by gnolls. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has built up a small fortune and can afford his own way.
Motivation: To reunite with his old friends; and an old rival family wants him found
Ideals: Joker. Bonds: Rich, Enemies, Family, Adventurer. Occupation: Armorer
Voice: American accent
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 10)
Armor Class 11
Hit Points 86 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Terran, Dwarven
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
Possessions: Rock crystal (20 gp). Red-brown spinel (110 gp). Eye agate (12 gp). Sard (20 gp). Rock crystal (20 gp). Star rose quartz (20 gp).
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Their contribution stands as a beacon of hope for all adventurers!