Torinn Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright green and white, and wears rings and necklaces with large, colorful gems, and carries longbows. His scarlet crest is knotted and matted. His eyes, though not visible through his cowl, are gold.
Personality: He is overprotective of those who hire his services. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. After months of barely getting by, Torinn managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Fighting. Bonds: Rich, Guardian, Criminal record, Religious, Mentor. Occupation: Barber
Voice: High pitched, excited
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 40 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal, Undercommon, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
Possessions: 600 gp. Fire opal pendant on a fine gold chain (1300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Finely wrought small gold bracelet (20 gp). 1 Silk rope. 1 Crowbar. 1 Masterwork Thieves’ tools. 1 Disguise kit.
Jade Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of lances, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He wears a colorful flower in his cinnamon fur. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in a small village he learned the ways of the warrior from his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His religion dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Shy, Impulsive. Bonds: Attractive, Religious. Occupation: Bounty Hunter
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Evil (CR 6)
Armor Class 14
Hit Points 40 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 13 (+1) | 15 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Infernal, Gnome
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp. Golden yellow topaz (1000 gp). Alexandrite (1000 gp).
Matilda Camden, Female Human [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her red hair is heavily combed to the right. Her hazel eyes peer out from beneath her feathered grey hat.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Animals are drawn to her, and she is able to talk to them.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She worked as a nervous Sailor and found it very stressful. She's also a talented Barber, but doesn't like to broadcast it.
Motivation: She is currently in port desperately looking for someone to get her out; and she'd like to take her coworkers down a peg
Ideals: Gifted. Bonds: Attractive, Job, Slave. Occupation: Sailor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp. A miniature golden chest with tiny emeralds lining the top (90 gp).
Cimer Lust, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He usually wears his green robe and has his quarterstaff always slung over his shoulder. His whole body is exceptionally muscular. His brown hair is braided into rings. His white eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a Servant first and foremost. He believes firmly that knowledge should be universal. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Cimer is combative with any and all who dare try his patience in the slightest.
History: Cimer was raised in a hard working conservative environment. His homeland was ravaged by war and he spent much of his life rebuilding it. He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Justice. Flaws: Addict, PTSD. Bonds: Immigrant, Job. Occupation: Servant
Voice: Voice breaks
Attributes [hide]
Medium (5'6") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 45 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 8 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
Possessions: 400 gp. Star ruby (900 gp). Moss agate (14 gp). Obsidian (14 gp). Golden yellow topaz (1300 gp). Sard (80 gp). Red garnet (50 gp).
Alston Dunben, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a tight fitting tan shirt and pants. His hair is greying and his face has many wrinkles. His eyes are gray.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fortune-teller arts, while his father instructed him in etiquette, music and courtly manner. After coming to the age of reason, Alston took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alston fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A strong sense of loyalty to Dragonborn people; and money/treasure
Ideals: Gifted, Fighting. Flaws: Racist. Bonds: Adventurer, Rich. Occupation: Fortune-teller
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 110 gp. 1 Darkwood Buckler.
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