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NPC Generator

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Advanced [show]


Smoking Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a butterfly on it. He wears his white fur up. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He acts crazy and hedonistic. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Smoking took refuge in the ruined castle and found the beat up morningstar and armor he uses now. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Addict, Hedonist, Antagonistic. Bonds: Attractive, Nature. Occupation: Merchant

Voice: Timid voice

Attributes [hide]

Smoking Hummingbird, Male Tabaxi Barbarian 16
Medium (5'9") Tabaxi, Chaotic Good (CR 16)
Armor Class 14
Hit Points 145 (16d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)19 (+4) 12 (+1)18 (+4) 11 (+0)11 (+0)
Skills Intimidation +5, Religion +9
Senses Passive Perception 10
Languages Common, Infernal, Aquan, Auran, Elven
Attacks Melee +3 / 4d10-2, Ranged +9 / 4d10+4, Grapple +4

Possessions: 10000 gp. Carved bone or ivory statuette (30 gp). Large well-done wool tapestry (100 gp). A pair of silk slippers encrusted with tiny pearls. (80 gp). Old masterpiece painting (500 gp). Fire opal pendant on a fine gold chain (500 gp). Brass mug with jade inlays (100 gp). Finely wrought small gold bracelet (30 gp). A necklace of small pink pearls (4000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp). Sapphire pendant on gold chain (700 gp). Solid gold idol (300 gp). Gold music box (1000 gp). A roughly beaten golden orb (80 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp). Solid gold idol (300 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp).


Social Check DCs


Jacoba Atherton, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a faded coat and loose pants complete with Stetson hat. She keeps her white hair in a pixie cut. She is very pretty but has cold, dead eyes.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions

Flaws: Mundane, Insane. Bonds: Attractive, Rich, Religious. Occupation: Doctor

Voice: Can't modulate volume

Attributes [hide]

Jacoba Atherton, Female Human Expert 1
Medium (4'7") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)15 (+2) 10 (+0)8 (-1)
Skills Intimidation +1, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 800 sp.


Social Check DCs


Ahrim Sorrow, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 5'0" and wears tattered old clothes. His right leg appears badly burned and disfigured. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born the only child of a wealthy merchant. Through the years after Ahrim was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Ahrim's father didn't care for him much, and the feeling was mutual. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's repulsed by the PC; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Impulsive. Occupation: Fletcher

Voice: Laughs frequently while speaking

Attributes [hide]

Ahrim Sorrow, Male Tiefling Barbarian 12
Medium (5'0") Tiefling, Chaotic Good (CR 12)
Armor Class 11
Hit Points 78 (12d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)13 (+1) 9 (-1)11 (+0)
Skills Arcana +5, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1

Possessions: 300 pp.


Social Check DCs


Spring In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is constantly adorned with expensive silk clothing, often dyed in bright pastel and brown, and wears rings and necklaces with large, colorful gems. Her gray fur is slicked back into a classic pompadour. She wears a mask on her face.

Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She is able to make almost anything out of random pieces of junk.

History: Her mother raised her in a mountain cabin. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has built up a small fortune and can afford her own way.

Motivation: Wants to work out more often; and money/treasure

Ideals: Athletic, Gifted, Entrepeneur. Bonds: Rich, Attractive, Nature. Occupation: Barkeep

Voice: Rhymes sentences (sorry)

Attributes [hide]

Spring In Woods, Female Tabaxi Wizard 11
Medium (4'10") Tabaxi, Lawful Evil (CR 11)
Armor Class 14
Hit Points 36 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)13 (+1) 17 (+3)13 (+1)
Skills Insight +7, Medicine +7
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 310 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rosamund Ashton, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears rags and sports a simple walking cane. Her long chestnut hair is drawn into a two foot long braid. Her eyes are amber and catlike.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Born in the south her family was never financially stable. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: Her religion dominates her actions; and she desires power and/or immortality

Ideals: Entrepeneur. Flaws: Sensitive, PTSD. Bonds: Poor, Adventurer, Religious. Occupation: Interpreter

Voice: Hard of hearing, loud

Attributes [hide]

Rosamund Ashton, Female Human Fighter 11
Medium (5'0") Human, Lawful Good (CR 11)
Armor Class 13
Hit Points 73 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)10 (+0) 7 (-2)15 (+2)
Skills Intimidation +6, Sleight of Hand +7
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3

Possessions: 2300 gp.


Social Check DCs

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