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NPC Generator

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Advanced [show]


Krimmon Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in an above average manner. He keeps his long chestnut hair kept up in a rat tail. He has a tattooed face.

Personality: Calm and collected, he is a well trained Ruler. He takes great joy in being the best Ruler in town.

History: Born in the east to a Ruler, Krimmon learned a great deal about his mother's area of expertise. He found a children's book about a Halfling Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: To prove his worth to the world; and he is unsatisfied with his job

Ideals: Athletic. Flaws: Impulsive. Bonds: Attractive, Job, Adventurer. Occupation: Ruler

Voice: Italian accent

Attributes [hide]

Krimmon Nimblefingers, Male Halfling Fighter 1
Small (3'4") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 10 (+0)17 (+3) 13 (+1)14 (+2)
Skills Perception +3, Religion +5
Senses Passive Perception 15
Languages Common, Halfling, Draconic, Gnoll, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 700 sp.


Social Check DCs


Patrick Blackwood, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he prefers to wear flannel. He wears his blonde hair up in a very large beehive style do. His face is scarred and worn.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Ruler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's in love; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Has a crush. Occupation: Ruler

Voice: Soft and melodious

Attributes [hide]

Patrick Blackwood, Male Human Cleric 2
Medium (5'9") Human, Chaotic Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)14 (+2) 16 (+3)11 (+0)
Skills Medicine +5, Nature +4
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 130 gp.


Social Check DCs


Eleanor Blakeley, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear brown clothing when she does not wear armor. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her silver hair is greying along the sides and has receded to reveal a widow's peak. She has hazel eyes and a brown hat with a black feather.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is afraid of women and trembles around them

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. After a long history of fighting, Eleanor and her spouse have recently divorced.

Motivation: She's looking for her big break; and she is compelled to act according to her religious beliefs

Ideals: Joker. Flaws: Shy, Antagonistic. Bonds: Adventurer, Religious. Occupation: Painter

Voice: Deep voice with rolling R's

Attributes [hide]

Eleanor Blakeley, Female Human Fighter 11
Medium (5'10") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 77 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)13 (+1) 10 (+0)7 (-2)
Skills Animal Handling +4, Deception +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2

Possessions: 1400 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Yvonne Gracey, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a grey vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her grey boots flare out at the collars. Her hair is long and chestnut with streaks of red, and is pulled back with small grey clips. This amber eyed easterner is not easily forgotten.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She works hard and plays hard.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. There was a wharf not far from home where she often wandered off to fish. She was granted psionic powers by her dying sister.

Motivation: She is a bit of a kleptomaniac; and she has decided she is irredeemable

Ideals: Gifted. Flaws: Antagonistic, Hedonist. Bonds: Nature, Criminal record. Occupation: Herbalist

Voice: Soft and mumbly

Attributes [hide]

Yvonne Gracey, Female Human Expert 1
Medium (4'7") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)12 (+1) 10 (+0)17 (+3)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 700 sp. Amethyst (70 gp).


Social Check DCs


Ahinar Leeming, Female Half-Elf [Permalink]

Personal [hide]

Description: An older woman who wears a yellow tunic with brown highlights, and long white pants that bunch up around her shoes, she is not a threatening figure. Her red hair is drawn into a tight pony tail with a skull scrunchie. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: The child of western immigrants she idolized her mother. Ahinar was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Ahinar decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She is untrained/undisciplined, which makes her dangerous.

Motivation: Marry her sister to traveling adventurers; and seeks redemption

Ideals: Opinionated. Flaws: Addict, Insane. Bonds: Criminal record, Immigrant, Family. Occupation: Shoemaker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ahinar Leeming, Female Half-Elf Ranger 2
Medium (5'9") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)9 (-1) 11 (+0)13 (+1)
Skills Investigation +1, Medicine +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 600 sp. Coral (160 gp).


Social Check DCs

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