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Advanced [show]


Theobald Stansfield, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is blonde and very short. His otherwise smooth face is marked with small tiny scars.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a poor family in the city he treasured whatever gifts he got. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He ran away from his former home and has been making his living as a Navigator for the past few years.

Motivation: He doesn't get along with people that don't share his tastes; and balancing his hectic life and new navigator responsibilities is difficult

Ideals: Gifted, Impeccable. Bonds: Job, Poor, Mentor. Occupation: Navigator

Voice: Low rumbling, strings words together

Attributes [hide]

Theobald Stansfield, Male Human Cleric 10
Medium (5'2") Human, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 38 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)14 (+2) 13 (+1)12 (+1)
Skills Insight +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Undercommon, Celestial
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136443

Possessions: 1000 gp. Banded agate (7 gp). Red spinel (70 gp).


Social Check DCs


Warryn Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His moppish silver hair is in a traditional bowl cut. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Sold as a small child to a slaver, Warryn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was very strict, and drilled into him lessons on being the perfect gentleman. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark

Ideals: Fighting, Impeccable. Bonds: Attractive, Adventurer, Mentor. Occupation: Farmer

Voice: German accent

Attributes [hide]

Warryn Tarkelby, Male Gnome Fighter 9
Small (3'6") Gnome, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 84 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)19 (+4) 14 (+2)15 (+2)
Skills Intimidation +5, Nature +7
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Dwarven, Goblin, Giant
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1

Possessions: 120 pp.


Social Check DCs


Stannor Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a white shirt with thin brown vertical stripes and blue pants. His blonde hair is long and unkept. His green eyes dart from person to person to random spaces in the air.

Personality: Stannor speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born the only child of a wealthy merchant. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has been a successful dealer in antiques buying low and selling high.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Athletic, Impeccable, Entrepeneur. Flaws: Ugly, Fearful. Occupation: Beggar

Voice: Timid voice

Attributes [hide]

Stannor Fastfoot, Male Halfling Adept 1
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 15 (+2)17 (+3) 12 (+1)17 (+3)
Skills Stealth +4, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Elven, Auran, Druidic
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 140 gp. 3 Acid flasks.


Social Check DCs


Tree Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She typically wears a sleeveless long coat of deep pastel leather and dull grey iron scale mail. Beneath her clothing is a huge mess of scar tissue. Her fur is cut close to her head. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Tree was raised in a hard working conservative environment. At some point she was captured by dire rats and was tortured. After several years of this she finally managed to escape. She now owns her own business.

Motivation: A deep hatred of dire rats; and expand her business

Ideals: Optimist. Bonds: Slave, Attractive, Job, Enemies. Occupation: Adventurer

Voice: Speaks in third person

Attributes [hide]

Tree Timber, Female Tabaxi Monk 4
Medium (5'3") Tabaxi, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 17 (+3)9 (-1) 11 (+0)11 (+0)
Skills Nature +1, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 22000 sp. 1 Minor magic item.


Social Check DCs


Furrele Ebynichtomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a mite stocky and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her blue crest is slicked back into a classic pompadour. Her fierce red eyes like to dwell on things.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is harsh and unforgiving.

History: She was raised in a desert tribe. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Seamstress work with an outfit from a few towns over. Seamstress work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has set out to sabotage the competition.

Motivation: She wants to meet her childhood hero; and further expansion of business

Flaws: Secretive, Antagonistic. Bonds: Nature, Job, Adventurer. Occupation: Seamstress

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Furrele Ebynichtomonis, Female Dragonborn Cleric 14
Medium (6'5") Dragonborn, Chaotic Good (CR 14)
Armor Class 9
Hit Points 97 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)12 (+1) 15 (+2)9 (-1)
Skills Intimidation +4, Stealth +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 4d6+0, Ranged +4 / 4d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655443

Possessions: 200 pp. Large well-done wool tapestry (600 gp). Silver ewer (90 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp). Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp). Black velvet mask with numerous citrines (70 gp). Solid gold idol (700 gp). Solid gold idol (700 gp). Gold dragon comb with red garnet eye (1300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). 1 Medium magic item.


Social Check DCs

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