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NPC Generator

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Advanced [show]


Symma Beren, Female Gnome [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She very much looks the part of a Fletcher. Her whole body is exceptionally muscular. She wears her auburn hair up in a very large beehive style do. Her ears are large.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She also is a firm believer in the womanly ideal.

History: When she was but 4 years old her parents immigrated from the south. She was an apprentice working in her father's forge. She left for the south, certain she would find work there.

Motivation: Sabotage a competitor.

Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Job, Immigrant. Occupation: Fletcher

Voice: Eastern European accent

Attributes [hide]

Symma Beren, Female Gnome Rogue 1
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)10 (+0) 5 (-3)10 (+0)
Skills Animal Handling -1, Religion +2
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 110 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


Williamina Watson, Female Human [Permalink]

Personal [hide]

Description: She wears a grey coat over a green low-cut shirt, and a wide-brimmed hat upon her head. She has relatively light skin and is very physically imposing due to her abundance of muscles. She wears a wide-brimmed hat to hide her balding. Her face is covered beneath a completely black helmet.

Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She got into the Fisher business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Fisher. She has worked as a Fisher like her mother before her.

Motivation: Wants a kiss; and wants her loneliness to end

Ideals: Artistic, Philantrophist. Bonds: Job, Has a crush. Occupation: Fisher

Voice: Scottish accent

Attributes [hide]

Williamina Watson, Female Human Commoner 1
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)6 (-2) 15 (+2)13 (+1)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Ar-Gul Ryland, Male Half-Orc [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His whole body is exceptionally muscular. His white hair is styled in orderly dreadlocks. He has green eyes and a white hat with a tan feather.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ar-Gul grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ar-Gul. He moves from town to town, unable to find a place to settle.

Motivation: He is a bit of a kleptomaniac.

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Immigrant, Criminal record. Occupation: Stableman

Voice: Booming voice

Attributes [hide]

Ar-Gul Ryland, Male Half-Orc Aristocrat 4
Medium (6'9") Half-Orc, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 2 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 3 (-4)13 (+1) 13 (+1)10 (+0)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 47000 sp. Emerald (1200 gp). Blue quartz (6 gp). 1 Minor magic item.


Social Check DCs


Eloise Winterbourne, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her golden hair is heavily combed to the right. Her skin is flawless and her violet eyes scan people very quickly.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Body Guard arts, while her father instructed her in etiquette, music and courtly manner. From her teen years she was always beautiful and desirable, so people have always doted on her. She moves from town to town, unable to find a place to settle.

Motivation: Money/treasure.

Flaws: Antagonistic, Forgetful. Bonds: Attractive, Rich, Immigrant. Occupation: Body Guard

Voice: Deep voice with rolling R's

Attributes [hide]

Eloise Winterbourne, Female Human Commoner 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 9 (-1)11 (+0) 8 (-1)15 (+2)
Skills Arcana +2, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 40 gp.


Social Check DCs


Nurkara Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a custom-built plate barding that's adorned with brown lining and desert motifs. With wild white hair. She is baby faced.

Personality: She is witty, but her monotone delivery comes off as unnerving She receives visions of the future at random moments

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has money and likes to spend it

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Military, Rich. Occupation: Guard

Voice: German accent

Attributes [hide]

Nurkara Bigtoe, Female Dwarf Monk 10
Medium (3'11") Dwarf, Neutral Evil (CR 10)
Armor Class 12
Hit Points 71 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)14 (+2) 15 (+2)9 (-1)
Skills Nature +6, Performance +3
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Infernal
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 11000 sp. Amethyst (70 gp). Blue quartz (15 gp). Black pearl (1400 gp). Deep blue spinel (1400 gp). Red-brown spinel (70 gp). Banded agate (15 gp). Alexandrite (1400 gp). White pearl (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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