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NPC Generator

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Advanced [show]


Silaqui Xistsrith, Female Elf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She dresses in collared shirts and wears a proper scarf over her head. Her silver hair is lengthy. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.

Personality: She is overprotective of those who hire her services. Silaqui is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: The child of a Interpreter, who enjoyed hunting, Silaqui was taken on many hunting expeditions. Through the years after Silaqui was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Silaqui's father didn't care for her much, and the feeling was mutual. She bought a bow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: An old rival family wants her found; and to unite with her brother

Flaws: Antagonistic. Bonds: Attractive, Guardian, Family, Nature. Occupation: Ploughman

Voice: Old Prospector

Attributes [hide]

Silaqui Xistsrith, Female Elf Aristocrat 3
Medium (4'10") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)13 (+1) 13 (+1)13 (+1)
Skills Religion +3
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 70 pp.


Social Check DCs


Marastyr Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears light armors faded through time and improper care. Her hair is red and curly. Her fair skin shows little sign of her aristocratic breeding.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Her job bores her to no end. She has decided to make it more interesting.

History: Born in the west to a Mayor, Marastyr learned a great deal about her mother's area of expertise. Marastyr was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Marastyr decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Sabotage a competitor; and obtaining odd cultural human artifacts is her passion

Bonds: Attractive, Job, Adventurer, Criminal record. Occupation: Mayor

Voice: Draws out vowels

Attributes [hide]

Marastyr Balderk, Female Dwarf Paladin 8
Medium (3'9") Dwarf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 52 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)17 (+3) 11 (+0)9 (-1)
Skills Arcana +6, Performance +2
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Halfling, Abyssal
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 1100 gp.


Social Check DCs


Nykkan Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he typically wears a sleeveless long coat of deep black leather and dull tan iron scale mail. His silver crest is drawn into a tight pony tail with a butterfly scrunchie. His red eyes dart from person to person.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a font of random trivia from the lore and stories he has discovered

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He dropped out of school before completing his studies. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Tiefling compassion; and he's repulsed by the pc

Ideals: Logical, Gifted. Flaws: Antagonistic, Racist. Bonds: Guardian. Occupation: Tanner

Voice: Boston accent

Attributes [hide]

Nykkan Skaarzborroosh, Male Dragonborn Expert 9
Medium (6'4") Dragonborn, Lawful Evil (CR 9)
Armor Class 13
Hit Points 38 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)11 (+0) 10 (+0)13 (+1)
Skills Deception +4, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3

Possessions: 90 pp.


Social Check DCs


Gunter Van Es, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown hair is braided into rings. His brown eyes are slightly larger than normal.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He never wears the same outfit twice, unless he absolutely has to.

History: Gunter was raised in a hard working conservative environment. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has a rivalry with the Church that dominates his actions; and to be a miller again

Ideals: Artistic. Bonds: Immigrant, Job, Rich, Adventurer, Religious. Occupation: Actor

Voice: Australian accent

Attributes [hide]

Gunter Van Es, Male Human Aristocrat 8
Medium (5'2") Human, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 39 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)8 (-1) 12 (+1)12 (+1)
Skills Arcana +2, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: Obsidian (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Erky Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a tan vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his tan boots flare out at the collars, marred by teas. His white hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He loves telling others what to do and how they should feel about things. He works hard and plays hard.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Erky reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army

Ideals: Opinionated. Flaws: Ugly, Insane, Hedonist. Bonds: Military. Occupation: Barber

Voice: Laughs frequently while speaking

Attributes [hide]

Erky Raulnor, Male Gnome Aristocrat 4
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 17 (+3)16 (+3) 8 (-1)13 (+1)
Skills Acrobatics +1, Deception +3
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Halfling, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3

Possessions: 70 pp.


Social Check DCs

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