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Advanced [show]


Duergath Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, and carries crossbows. His brown hair is styled in orderly dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Duergath fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A deep hatred of dire rats; and he's repulsed by the pc

Ideals: Fighting, Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Enemies. Occupation: Server

Voice: Indian accent

Attributes [hide]

Duergath Foamtankard, Male Dwarf Wizard 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 19 (+4)10 (+0) 13 (+1)13 (+1)
Skills Animal Handling +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 210 gp.


Social Check DCs


Great In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft black waves gently in the breeze. He is physically well-built. His yellow fur is kept up in a ponytail inside a Stetson hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is almost excessively polite to everyone, even when angry. He is harsh and unforgiving.

History: He was born in the west, but his parents moved at a very young age to the east. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. After a long history of fighting, Great and his spouse have recently divorced.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Flaws: Insomniac, Shy, Antagonistic. Bonds: Rich, Immigrant. Occupation: Bowyer

Voice: Thin and wheezing

Attributes [hide]

Great In the Wind, Male Tabaxi Cleric 10
Medium (6'10") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 59 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)14 (+2) 10 (+0)12 (+1)
Skills Intimidation +5, Religion +6
Senses Passive Perception 10
Languages Common, Undercommon, Giant
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 4000 sp. A large tome filled with over one hundred recipes written by a former royal chef. (100 gp). Brass mug with jade inlays (300 gp). Embroidered and bejeweled glove (1000 gp). Gold and topaz bottle stopper cork (1300 gp). A delicate brass dragon egg (100 gp).


Social Check DCs


Arannis Berevan, Male Elf [Permalink]

Personal [hide]

Description: Standing 4'10", this man wears a tan coat over a brown low-cut shirt, and a deerstalker hat upon his head. His chestnut hair is singed and shortened. His face is covered beneath a completely black helmet.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He takes great joy in being the best Bounty Hunter in town.

History: He was born in the east. He helped his mother out around the business and became quite the natural. He has achieved small success as a Bounty Hunter.

Motivation: To be a Mortician again.

Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant. Occupation: Bounty Hunter

Voice: Stutters

Attributes [hide]

Arannis Berevan, Male Elf Paladin 3
Medium (4'10") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)14 (+2) 17 (+3)11 (+0)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Halfling, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 cp.


Social Check DCs


Helja Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: A 3'9" southern woman, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her chestnut hair is cut short. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She uses divination through singing.

History: From birth she was tutored by a cruel and relentless mentor. Cursed with lycanthropy at a very young age, Helja has worked very hard to control her curse. She was granted necromantic powers by her dying brother.

Motivation: She seems to be bored by most things; and she is content

Ideals: Gifted. Flaws: Antagonistic, Disease, Mundane. Bonds: Attractive, Mentor. Occupation: Map Maker

Voice: Pronounces difficult words wrong

Attributes [hide]

Helja Lutgehr, Female Dwarf Druid 12
Medium (3'9") Dwarf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 93 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)12 (+1) 15 (+2)13 (+1)
Skills Acrobatics +6, Athletics +4
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654433

Possessions: 21000 sp. Lapis lazuli (4 gp). Deep blue spinel (900 gp). Red-brown spinel (150 gp). Azurite (4 gp). Carnelian (40 gp). Red spinel (150 gp). Amber (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gennal Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: He tends to wear a tan poncho over his likewise colored trousers and shirt. He has a slight overbite and is overall scrawny. He wears a feathered hat to hide his balding. His gray unseeing eyes seem to look past you.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Butcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day

Ideals: Joker, Justice, Gifted. Flaws: Disease. Bonds: Criminal record. Occupation: Butcher

Voice: Pirate accent

Attributes [hide]

Gennal Xistsrith, Male Elf Expert 1
Medium (4'8") Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 7 (-2)14 (+2) 9 (-1)12 (+1)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Goblin
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 130 gp. Malachite (7 gp). 1 Masterwork Common Melee.


Social Check DCs

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