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Advanced [show]


Shifting Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses well, wearing pastel shirts, loose pants, and blazers most of the time, and he perpetually has his monstrous two handed axe ready. He has moderate length yellow fur. His otherwise smooth face is marked with small tiny scars.

Personality: Eccentric and domineering, Shifting will drive conversation. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Shifting was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Armorer for hire.

Motivation: Further expansion of business.

Ideals: Fighting, Extrovert. Bonds: Attractive, Job, Poor. Occupation: Armorer

Voice: Sleepy voice

Attributes [hide]

Shifting Of Clay, Male Tabaxi Warrior 17
Medium (5'11") Tabaxi, Lawful Neutral (CR 17)
Armor Class 14
Hit Points 139 (17d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 14 (+2)12 (+1) 12 (+1)11 (+0)
Skills Acrobatics +10, Animal Handling +7
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +9 / 5d4+3, Ranged +10 / 5d4+4, Grapple +7

Possessions: 8000 gp. Malachite (4 gp). Deep green spinel (120 gp). Sard (70 gp). Malachite (4 gp). Aquamarine (700 gp). Fiery yellow corundum (1100 gp). Golden yellow topaz (700 gp). Aquamarine (700 gp). Golden pearl (120 gp). Clear bright green emerald (6000 gp). Coral (120 gp). Star ruby (1100 gp). Sardonyx (70 gp). Violet garnet (700 gp). Azurite (4 gp). Iolite (70 gp). Fire opal (1100 gp). Red spinel (120 gp). Tiger eye turquoise (4 gp). Chrysoprase (70 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Thamuz Merit, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man tends to wear a black poncho over his likewise colored trousers and shirt. His hair is short and white. This white eyed easterner is not easily forgotten.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is able to fit into much smaller and tighter spaces than normal.

History: From birth he was tutored by a cruel and relentless mentor. After coming to the age of reason, Thamuz took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and wishes to resurrect an old love

Ideals: Opinionated, Gifted. Bonds: Mentor, Immigrant, Military. Occupation: Merchant

Voice: Speaks with a cold

Attributes [hide]

Thamuz Merit, Male Tiefling Wizard 5
Medium (5'3") Tiefling, Lawful Evil (CR 5)
Armor Class 13
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)16 (+3) 12 (+1)16 (+3) 12 (+1)16 (+3)
Skills Medicine +4, Religion +6
Senses Passive Perception 11
Languages Common, Auran, Goblin, Abyssal
Attacks Melee -1 / 2d4-4, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gilthur Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and typically wears a sleeveless long coat of deep grey leather and dull black iron scale mail. His brown hair is matted, messy, and big. His face is scarred and worn.

Personality: Abrasive and pushy, he has a hard time making friends. Gilthur is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: A powerful wizard made him what he is. Through the years after Gilthur was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Gilthur's mother didn't care for him much, and the feeling was mutual. Due to his spouse's obsession with being a Mayor they were divorced and he won custody of their son. He worked as a Sage, and he later adopted a second son.

Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Family, Mentor. Occupation: Sage

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gilthur Eversharp, Male Dwarf Warlock 1
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)11 (+0) 14 (+2)9 (-1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 4000 cp.


Social Check DCs


Traubon Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is greasy and uncared for. His face is covered beneath a completely black helmet.

Personality: He is overprotective of those who hire his services. The war was a terrible time for him, and Traubon does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born a particularly ugly child, much to the horror of his parents. When Traubon reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life.

Flaws: Ugly, Depressed. Bonds: Guardian, Military. Occupation: Tanner

Voice: Slurs words

Attributes [hide]

Traubon Silverstone, Male Dwarf Fighter 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)18 (+4) 17 (+3)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Gnome, Draconic, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Verin Victory, Female Tiefling [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears light armors faded through time and improper care. Her chestnut hair is slicked back into a classic pompadour. Her gold eyes peer out from beneath her small black hat.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Born in the east her family was never financially stable. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. Recently she has begun working with bootleggers and crooks.

Motivation: She has decided she is irredeemable.

Flaws: Terse. Bonds: Attractive, Criminal record, Poor. Occupation: Miller

Voice: Gruff and masculine

Attributes [hide]

Verin Victory, Female Tiefling Barbarian 2
Medium (5'0") Tiefling, True Neutral (CR 2)
Armor Class 13
Hit Points 24 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)15 (+2) 17 (+3)11 (+0)
Skills History +4, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: Banded agate (11 gp). White pearl (140 gp). Alexandrite (200 gp). 1 Masterwork Common Melee.


Social Check DCs

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