Leucis Lust, Male Tiefling [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his blue hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fortune-teller arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: He is compelled to act according to his religious beliefs; and he is terrified, and will act out of fear
Flaws: Fearful. Bonds: Nature, Religious, Rich. Occupation: Fortune-teller
Voice: Spanish accent
Attributes [hide]
Medium (5'10") Tiefling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 17 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Gnoll, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Azurite (7 gp).
Hupe Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 3'2" and very much looks the part of a Server. His left hand appears badly burned and disfigured. He wears his brown hair up. His eyes are gray.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Hupe was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Server work with an outfit from a few towns over. Server work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Glassblower, but doesn't like to broadcast it.
Motivation: He is greedy.
Flaws: Antagonistic, Hedonist. Bonds: Job, Rich. Occupation: Server
Voice: Booming voice
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 15)
Armor Class 12
Hit Points 54 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
Possessions: Large well-done wool tapestry (400 gp). Fire opal pendant on a fine gold chain (2300 gp). Fire opal pendant on a fine gold chain (2300 gp). A silver and pearl hairclip (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Brass mug with jade inlays (400 gp). Fire opal pendant on a fine gold chain (2300 gp). Jeweled electrum ring (7000 gp). Solid gold idol (1000 gp). Silver chalice with lapis lazuli gems (110 gp). Old masterpiece painting (2300 gp). Fire opal pendant on a fine gold chain (2300 gp). 1 Medium magic item.
Alex Cooper, Male Human [Permalink]
Personal [hide]
Description: 5'10" and muscular, this eastern man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his golden hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born in a small forest village. Over the years he perfected his riding and shooting skills. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alex fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Athletic, Disciplined, Fighting. Bonds: Attractive, Nature. Occupation: Fletcher
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 30 gp.
Vicky Eastoft, Female Human [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears grey painted combat armor at almost all times. She wears a broad hat to cover her moderate length brown hair. Her ears are large.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born a particularly ugly child, much to the horror of her parents. She moved out south to avoid the crime she committed. She has recently gotten a pet goose that steals things from people.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Courier
Voice: Mousy voice
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 20 pp.
Zepar Idea, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears just a green suit. His whole body is exceptionally muscular. He wears a top hat to cover his moderate length white hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His job bores him to no end. He has decided to make it more interesting.
History: The child of a Locksmith, who enjoyed hunting, Zepar was taken on many hunting expeditions. Zepar was born on a far northern island where he grew up under the tutelage of his father, an expert Jeweler. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He feels that his past leaves him morally obligated to help.
Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Criminal record, Nature. Occupation: Jeweler
Voice: Eastern European accent
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Neutral (CR 9)
Armor Class 9
Hit Points 36 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +4
Possessions: 1400 gp. Alexandrite (1500 gp). Eye agate (10 gp). Alexandrite (1500 gp). Violet garnet (1500 gp). 1 Minor magic item. 1 Minor magic item.
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