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NPC Generator

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Advanced [show]


Theodoric Hartford, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and wears just a brown suit. His right hand appears badly burned and disfigured. He has done his best to style his red hair to look like a famous performer. He has amber eyes and a brown hat with a blue feather.

Personality: Theodoric is depressed about a lot of things. He tends to be a nihilist. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. A gifted student he started as a Slave Trader, but he got bored and became a Butcher. He tends to his Butcher job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and he is compelled to act according to his religious beliefs

Flaws: Depressed. Bonds: Family, Religious, Job. Occupation: Butcher

Voice: Complex vocabulary, royal

Attributes [hide]

Theodoric Hartford, Male Human Monk 11
Medium (5'0") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 54 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)15 (+2) 13 (+1)15 (+2)
Skills Persuasion +6, Religion +6
Senses Passive Perception 11
Languages Common, Druidic, Halfling
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3

Possessions: 380 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Barclay, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is dressed in a clean grey cloak covering his clean studded leather. His silver hair is long and unkept. He wears an eyepatch.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is harsh and unforgiving.

History: The child of northern immigrants he idolized his father. He worked as a nervous Banker and found it very stressful. He struck the Banker job and began his own company from there.

Motivation: Balancing his hectic life and new Banker responsibilities is difficult; and expand his business

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job. Occupation: Banker

Voice: Dutch accent

Attributes [hide]

Ernest Barclay, Male Human Aristocrat 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)14 (+2) 13 (+1)15 (+2)
Skills Animal Handling +3, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 400 sp. Chrysoprase (80 gp).


Social Check DCs


Gorga Budd, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her brown hair is unkempt and raggedy. She tend to wears goggles to shield her eyes.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a Carpenter, her mother struggled to pay the bills. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She bought a greatsword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To share knowledge with the world.

Ideals: Entrepeneur, Disciplined, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Brewer

Voice: Dark and ominous

Attributes [hide]

Gorga Budd, Female Half-Orc Adept 1
Medium (6'1") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)12 (+1) 7 (-2)9 (-1)
Skills Arcana +3, Deception +1
Senses Passive Perception 8
Languages Common, Orc, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2000 cp.


Social Check DCs


Symma Quillsharpener, Female Gnome [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Beggar. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her tied-back hair is auburn. Her hazel eyes are passionate and lively.

Personality: She is a Beggar first and foremost. She believes firmly that knowledge should be universal. She believes the world needs to unite to get rid of drow once and for all.

History: Symma was born with her father's beautiful face. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.

Motivation: Sabotage a competitor.

Ideals: Persistence. Bonds: Attractive, Job, Enemies, Military. Occupation: Beggar

Voice: Scottish accent

Attributes [hide]

Symma Quillsharpener, Female Gnome Cleric 4
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 19 (+4)13 (+1) 7 (-2)16 (+3)
Skills Stealth +2, Survival +0
Senses Passive Perception 8
Languages Common, Gnome, Draconic
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. Carnelian (60 gp). Bloodstone (60 gp). Carnelian (60 gp). Bloodstone (60 gp).


Social Check DCs


John Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His skin is fair and his fingers are delicate and long. He wears his silver hair up in a very large beehive style do. His eyes are brown and beady.

Personality: Aggressive, abrasive, and angry, John embodies much of what other species detest in the Humans. He plays an instrument quite well.

History: He was born in the north. John was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. John decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Artistic. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Immigrant, Criminal record. Occupation: Stableman

Voice: Stutters

Attributes [hide]

John Ainsworth, Male Human Commoner 9
Medium (6'5") Human, Neutral Evil (CR 9)
Armor Class 10
Hit Points 25 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)6 (-2) 12 (+1)11 (+0)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2

Possessions: 600 gp.


Social Check DCs

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