Biri Wystongjiir, Female Dragonborn [Permalink]
Personal [hide]
Description: 6'7" and muscular, this western woman wears rags and sports a simple walking cane. Her white crest, when down, is lengthy. She wears a mask on her face.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She invites people to come help in her community garden.
History: Born to a poor family in the city she treasured whatever gifts she got. Over the years she perfected her riding and shooting skills. She bought a pickaxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: An old rival family wants her found.
Ideals: Athletic, Philantrophist. Flaws: Insane. Bonds: Poor, Family, Nature. Occupation: Spice Merchant
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 14 (+2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 50 pp. 1 Half-Plate. 1 Half-Plate.
Susannah Cromwell, Female Human [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her auburn hair is lengthy. Her eyes are likewise amber.
Personality: She hates Humans with a passion. As such she is filled with self loathing. She never wears the same outfit twice, unless she absolutely has to.
History: She was born in the north. She made a point of taking high paying jobs and getting most of it up front. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She is a bit of a kleptomaniac; and a rival would like her out of the picture
Ideals: Artistic. Flaws: Racist. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Marshal
Voice: Aggressive tone
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 45 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 900 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp). Gold music box (4000 gp).
Osah Beauty, Female Tiefling [Permalink]
Personal [hide]
Description: She wears professional attire. She has a slight overbite and is overall scrawny. Her chestnut hair is slicked back into a classic pompadour. She has gleaming, smiling white eyes.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Born to a Cartwright, her father struggled to pay the bills. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Osah took refuge in the large cave and found the beat up scimitar and armor she uses now. She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has a rivalry with the Church that dominates her actions; and to clean up the streets
Bonds: Attractive, Guardian, Religious, Poor, Nature. Occupation: Detective
Voice: Italian accent
Attributes [hide]
Medium (4'7") Tiefling, Neutral Good (CR 7)
Armor Class 10
Hit Points 33 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 10 (+0) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: Aquamarine (1600 gp). Sardonyx (50 gp). Golden pearl (150 gp). Star ruby (800 gp).
Tiaathque Meliamne, Female Elf [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears baggy blue pantaloons and a brown scarf. She wears her blonde hair up. She has a dull look in her blue eyes.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Sold as a small child to a slaver, Tiaathque was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Tiaathque was born on a far southern island where she grew up under the tutelage of her father, an expert Jeweler. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Wants to work out more often.
Ideals: Athletic, Optimist. Flaws: Depressed. Bonds: Mentor, Immigrant. Occupation: Jeweler
Voice: Smooth and feminine
Attributes [hide]
Medium (5'1") Elf, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 15 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 5 (-3) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 400 gp. Onyx (40 gp).
Tomph Prescott, Female Half-Orc [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across her face, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her blonde hair is well kept. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She also hits on women, regardless of circumstances.
History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Miller mother left her crippled. Since then, she has sought to make the best of life.
Motivation: She would like to get married and retire; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Insane, Disease. Bonds: Adventurer, Has a crush. Occupation: Miner
Voice: Australian accent
Attributes [hide]
Medium (4'9") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 49 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Orc, Auran
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 200 gp. Jet (40 gp). Lapis lazuli (15 gp). Malachite (15 gp).
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