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Advanced [show]


Daar Bhenkumbyrznaax, Female Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a well pressed and immaculate suit (or dress). Her crest is greying and her face has many wrinkles. Her ears are large.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a great chef.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. After a long history of fighting, Daar and her spouse have recently divorced.

Motivation: She's repulsed by the PC.

Ideals: Gifted. Flaws: Ugly, Antagonistic, Disease, Insomniac. Occupation: Performer

Voice: Sounds elderly

Attributes [hide]

Daar Bhenkumbyrznaax, Female Dragonborn Cleric 8
Medium (6'4") Dragonborn, Lawful Good (CR 8)
Armor Class 9
Hit Points 38 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 10 (+0)9 (-1) 6 (-2)19 (+4)
Skills Acrobatics +2, Performance +7
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 pp. 1 Minor magic item.


Social Check DCs


Gnarsh Staurheim, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is always cut to a buzz. His ears are large.

Personality: He is almost excessively polite to everyone, even when angry. He is a great chef.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gnarsh took refuge in the ruined castle and found the beat up sword and armor he uses now. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Laborer

Voice: Strong lisp

Attributes [hide]

Gnarsh Staurheim, Male Half-Orc Wizard 3
Medium (6'10") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 13 (+1)9 (-1) 14 (+2)12 (+1)
Skills Medicine +4, Performance +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Clerebold Chance, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears an entirely yellow suit with brown socks and a vest with buckled shoes, and sports empty pouches on his belt. He is bald on top and has large chestnut tufts of hair around his ears. His brown eyes are passionate and lively.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Clerebold was born the youngest of three triplets. He has had some formal painting training, and achieved minor success. He is untrained/undisciplined, which makes him dangerous.

Motivation: Marry his sister to traveling adventurers.

Ideals: Optimist, Artistic. Flaws: Ugly, Insane. Bonds: Family. Occupation: Navigator

Voice: Booming voice

Attributes [hide]

Clerebold Chance, Male Half-Elf Fighter 1
Medium (4'9") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)16 (+3) 10 (+0)13 (+1)
Skills Athletics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Elven, Halfling, Auran, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 2000 cp.


Social Check DCs


Gillyd Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is generally shirtless and showing off her tattooed chest. Her moppish white hair is in a traditional bowl cut. Her hazel eyes peer out from beneath her Stetson grey hat.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Energy wise she seems alert and responsive.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Over the years she perfected her riding and shooting skills. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She's looking for her big break; and she desires power and/or immortality

Ideals: Passionate, Professionalism, Artistic. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Stableman

Voice: Sleepy voice

Attributes [hide]

Gillyd Goldfinder, Female Dwarf Expert 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)9 (-1) 13 (+1)10 (+0)
Skills Perception +3, Religion +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 370 gp.


Social Check DCs


Dûsh Hadleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a faded coat and loose pants complete with Stetson hat. With a patchy auburn beard and wild auburn hair. His otherwise smooth face is marked with small tiny scars.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of a Fisher, who enjoyed hunting, Dûsh was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to work out more often.

Ideals: Persistence, Joker, Athletic. Flaws: Ugly. Bonds: Nature. Occupation: Marshal

Voice: Loud with bravado

Attributes [hide]

Dûsh Hadleigh, Male Half-Orc Aristocrat 7
Medium (6'6") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 65 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 18 (+4)9 (-1) 12 (+1)11 (+0)
Skills History +2, Investigation +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 120 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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