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NPC Generator

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Advanced [show]


Balimaar Marley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He keeps his auburn hair in a flapper bob. He wears a mask on his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He invites people to come help in his community garden.

History: He was born in a small island village. Balimaar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Nature. Occupation: Body Guard

Voice: Boston accent

Attributes [hide]

Balimaar Marley, Male Human Sorcerer 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 15 (+2)9 (-1) 10 (+0)12 (+1)
Skills Arcana +1, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Antrara Ebynichtomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She wears bulky green painted plate armor. Her deerstalker hat is riddled with cuts and holes. Her eyes are a pleasant red.

Personality: She can speak with the recently deceased. She is able to make almost anything out of random pieces of junk.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Actor mother left her crippled. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: A deep hatred of dire rats; and she is unsatisfied with her job

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Job, Enemies. Occupation: Ploughman

Voice: Gruff and masculine

Attributes [hide]

Antrara Ebynichtomonis, Female Dragonborn Adept 4
Medium (6'6") Dragonborn, True Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)9 (-1) 15 (+2)9 (-1)
Skills Intimidation +1, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 300 gp.


Social Check DCs


Margery Sydney, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a grey armored body suit, with a simple tan line shooting up and back down. Her hair is greying and her face has many wrinkles. She wears large thick round spectacles.

Personality: She is overprotective of those who hire her services. Further she is a bit of a stoner and is frequently out of it.

History: Gifted from a young age, Margery studied abroad. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She was granted necromantic powers by her dying sister.

Motivation: To unite with her sister.

Ideals: Gifted. Flaws: Addict. Bonds: Guardian, Family. Occupation: Bellfounder

Voice: Slow speaker

Attributes [hide]

Margery Sydney, Female Human Warrior 1
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)18 (+4) 13 (+1)14 (+2)
Skills Nature +6, Performance +4
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Druidic, Giant
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 70 gp.


Social Check DCs


Mardnab Offund, Female Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her blonde hair is kept up in a ponytail inside a top hat. She has a dull look in her violet eyes.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She found a children's book about a Gnome Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She desires power and/or immortality; and obtaining odd cultural dwarven artifacts is her passion

Ideals: Philantrophist, Opinionated. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Sculptor

Voice: Scratchy, weak

Attributes [hide]

Mardnab Offund, Female Gnome Sorcerer 4
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)11 (+0) 14 (+2)10 (+0)
Skills Animal Handling +4, Athletics +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 30000 cp. 1 Masterwork Common Melee.


Social Check DCs


Jezebeth Aid, Female Tiefling [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her hair is cut close to her head. Her gold unseeing eyes seem to look past you.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She also has developed a complete distrust of the Beggar profession.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her arcane abilities were realized during a raid on her village. She ran away from her former home and has been making her living as a Stylist for the past few years.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Disease. Bonds: Rich, Job. Occupation: Stylist

Voice: Indian accent

Attributes [hide]

Jezebeth Aid, Female Tiefling Bard 11
Medium (4'11") Tiefling, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 27 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 9 (-1)15 (+2) 8 (-1)13 (+1)
Skills History +6, Performance +5
Senses Passive Perception 9
Languages Common, Aquan, Gnoll
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333310

Possessions: 250 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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