Zanna Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: A 3'2" southern woman, she is dressed in a clean blue cloak covering her clean studded leather. Her hair, while still mostly red, has prominent grey streaks. She has gray eyes.
Personality: This woman loves dancing and to teach people dancing more than just about anything. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Born to a poor family in the city she treasured whatever gifts she got. Her childhood dream was to be a Detective, but she was a colossal failure. She struck the Laborer job and began her own company from there.
Motivation: She wants revenge against illithids; and many illithids want her driven away
Ideals: Artistic, Entrepeneur. Bonds: Poor, Job, Enemies. Occupation: Laborer
Voice: Timid voice
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 10)
Armor Class 15
Hit Points 54 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 14 (+2) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
Possessions: 140 pp. Old masterpiece painting (1500 gp). Carved bone or ivory statuette (10 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). A pair of silk slippers encrusted with tiny pearls. (30 gp). Embroidered silk and velvet mantle with numerous moonstones (2300 gp). Jeweled gold crown (4000 gp). 1 Minor magic item.
Seven Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is wearing colorful clothing, dressed as a Carpenter. She wears a Stetson hat to cover her moderate length white fur. Her yellow eyes dart from person to person to random spaces in the air.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Seven was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Seven decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She then took over the family business and is one of the better Carpenter for hire.
Motivation: To reunite with her old friends; and expand her business
Flaws: Antagonistic. Bonds: Criminal record, Military, Job, Adventurer. Occupation: Carpenter
Voice: Old Prospector
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 41 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 100 pp. Rose (80 gp). 1 Climber’s kit.
Diggory Mori, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He prefers to wear flannel. His hair is greying and his face has many wrinkles. He has a tattooed face.
Personality: He is happy with his job as a Tanner. He turns his eye from what people do, preferring to live and let live. When he's not drinking or sleeping the drinks off, he's doing painting.
History: He was born at the edge of vast forest. He helped his mother out around the business and became quite the natural. He's since become an addict/alcoholic.
Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Artistic. Flaws: Addict. Bonds: Job, Nature, Criminal record. Occupation: Tanner
Voice: Uses sign language
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 14 (+2) | 9 (-1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
Hillanot Baharoosh, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she sports black clothing, slightly heavier than average wear. She has brass crest. Her gold eyes are slightly larger than normal.
Personality: Overbrimming with self-confidence, Hillanot isn't afraid of most anything. She has a strong dislike to people who do not believe in Dragonborn unity. She is harsh and unforgiving.
History: Born in a small village she learned the ways of the warrior from her mother. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She is currently in port desperately looking for someone to get her out; and seeks redemption
Ideals: Impeccable, Fighting. Flaws: Antagonistic. Bonds: Criminal record, Slave. Occupation: Stableman
Voice: Indian accent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 50 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Goblin, Gnome, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 200 gp. Red spinel (100 gp). Deep blue spinel (1100 gp).
Fulbar Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'4" has a big stupid grin on his face most of the time. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his chestnut hair in a pixie cut. His face is covered beneath a completely black helmet.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He invites people to come help in his community garden.
History: Gifted from a young age, Fulbar studied abroad. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to have a good time and be beloved; and money/treasure
Ideals: Optimist, Philantrophist, Gifted. Bonds: Rich. Occupation: Tailor
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
1 (-5) | 10 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee -3 / 1d4-5, Ranged +2 / 1d4+0, Grapple +0
Possessions: 50 gp.
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