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NPC Generator

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Advanced [show]


Makaria Glory, Female Tiefling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is wearing colorful clothing, dressed as a Body Guard. Her hair, while still mostly white, has prominent grey streaks. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. While she appears to be a normal Tiefling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has been a successful dealer in antiques buying low and selling high.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is currently in port desperately looking for someone to get her out

Ideals: Entrepeneur, Fighting. Flaws: Insane, Cynical. Bonds: Immigrant, Slave. Occupation: Body Guard

Voice: Sounds elderly

Attributes [hide]

Makaria Glory, Female Tiefling Wizard 8
Medium (5'0") Tiefling, Lawful Evil (CR 8)
Armor Class 10
Hit Points 7 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 7 (-2)14 (+2) 16 (+3)15 (+2)
Skills Sleight of Hand +3, Survival +6
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344332

Possessions: 1400 gp. Violet garnet (1600 gp). Banded agate (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Antinua Ostoroth, Female Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a tan armored body suit, with a simple pastel line shooting up and back down. Her hair is white and very short. She is baby faced.

Personality: She is witty, but her monotone delivery comes off as unnerving Flattery will make her almost putty in your hands.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her childhood dream was to be a Mortician, but she was a colossal failure. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She seems to be bored by most things.

Ideals: Joker. Flaws: Selfish, Mundane. Occupation: Assassin

Voice: Hissing voice

Attributes [hide]

Antinua Ostoroth, Female Elf Ranger 1
Medium (5'2") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)13 (+1) 10 (+0)14 (+2)
Skills Performance +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 400 sp.


Social Check DCs


Modean Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy dark red stubble. He wears a green coat over a white low-cut shirt, and a feathered hat upon his head. He has a hunchback. His dark red hair is lengthy. He has a dull look in his white eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He is obsessed with finding treasure.

History: His mother raised him in a mountain cabin. Modean was born on a far western plains where he grew up under the tutelage of his father, an expert Shipwright. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Nature, Immigrant. Occupation: Shipwright

Voice: Can't modulate volume

Attributes [hide]

Modean Sanity, Male Tiefling Bard 6
Medium (6'4") Tiefling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 35 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)12 (+1) 13 (+1)11 (+0)
Skills Insight +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Lindsay, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears rags and sports a simple walking cane. His hair is long and chestnut with streaks of white, and is pulled back with small brown clips. His beard is white, braided, and well cared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He pushes his goals aggressively. He is also a coward if confronted.

History: Robert lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Bowyer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Wants to raise his children well.

Ideals: Athletic. Flaws: Fearful. Bonds: Poor, Job, Family, Guardian. Occupation: Jeweler

Voice: Switch between two voices

Attributes [hide]

Robert Lindsay, Male Human Monk 11
Medium (6'5") Human, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 78 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)12 (+1) 16 (+3)12 (+1)
Skills Medicine +7, Stealth +4
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +8 / 3d8+4, Ranged +4 / 3d8+0, Grapple +4

Possessions: 600 gp. Rhodochrosite (15 gp). Chrysoprase (40 gp). Aquamarine (600 gp). Tiger eye turquoise (15 gp). Iolite (40 gp). Deep green spinel (140 gp). Brown-green garnet (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bree TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her golden hair is drawn into a tight pony tail with a skull scrunchie. She has green eyes and a white hat with a green feather.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She loves her children and doesn't want them to worry about her. She loves to share her dancing with anyone who is interested.

History: She comes from a rich southern family. Bree abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has never given up on her dancing dream.

Motivation: An old rival family wants her found.

Ideals: Artistic. Flaws: Shy. Bonds: Rich, Family, Adventurer. Occupation: Mercenary

Voice: Speaks fast with a slight lisp

Attributes [hide]

Bree TellPenny, Female Halfling Monk 10
Small (2'10") Halfling, Neutral Good (CR 10)
Armor Class 12
Hit Points 72 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)15 (+2) 15 (+2)15 (+2)
Skills Arcana +6, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Terran, Auran
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 60 pp. Obsidian (12 gp).


Social Check DCs

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