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NPC Generator

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Advanced [show]


Beast Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a lot of dark rich colors, with gold accents. She carries with her a set of greataxes on her belt, each one with a ruby on the hilt. Her cinnamon fur is still thick. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She served in the navy to pay for her family's outstanding loans. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She used her abilities to travel the world and help people.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Fighting, Philantrophist. Flaws: Selfish. Bonds: Attractive, Military. Occupation: Tanner

Voice: Dark and ominous

Attributes [hide]

Beast Prim Posies, Female Tabaxi Rogue 2
Medium (6'5") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)11 (+0) 14 (+2)13 (+1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Oskar Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: He wears suspenders and brown workpants. His shirt is grey, and he wears a heavy brown leather apron most of the time. He has a slight overbite and is overall scrawny. His hair is silver, silky, and of moderate length. His blue eyes dart from person to person to random spaces in the air.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Oskar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Oskar. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is unsatisfied with his job

Ideals: Justice. Flaws: Mundane. Bonds: Attractive, Job, Criminal record. Occupation: Interpreter

Voice: Middle-eastern accent

Attributes [hide]

Oskar Morigak, Male Dwarf Fighter 12
Medium (4'4") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 79 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)12 (+1) 14 (+2)7 (-2)
Skills Perception +6, Stealth +6
Senses Passive Perception 16
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 3000 gp. Brown-green garnet (90 gp). Lapis lazuli (10 gp). Star rose quartz (70 gp). Zircon (70 gp). Sard (70 gp). Chrysoprase (70 gp). Obsidian (10 gp). Lapis lazuli (10 gp). Citrine (70 gp). Jet (90 gp).


Social Check DCs


Guy Garrick, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is wearing a perfectly clean shirt and pair of pants. Beneath his clothing is a huge mess of scar tissue. He has a very tight haircut. This hazel eyed easterner is not easily forgotten.

Personality: Aggressive, abrasive, and angry, Guy embodies much of what other species detest in the Humans. He is obsessed with his god.

History: Sold as a small child to a necromancer, Guy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and he has a rivalry with the church that dominates his actions

Flaws: Antagonistic. Bonds: Attractive, Slave, Religious, Mentor, Adventurer. Occupation: Bricklayer

Voice: Sleepy voice

Attributes [hide]

Guy Garrick, Male Human Ranger 11
Medium (5'7") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 79 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)6 (-2) 16 (+3)17 (+3)
Skills Insight +7, Perception +7
Senses Passive Perception 17
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 2800 gp. Zircon (30 gp). Freshwater pearl (5 gp). Citrine (30 gp). Blue star sapphire (500 gp). Moss agate (5 gp). Malachite (5 gp). Deep blue spinel (500 gp). Zircon (30 gp). Black star sapphire (500 gp).


Social Check DCs


Rangrim Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a robe, a symbol of his god around his neck, and a sickle on his belt. His white hair has been sun bleached extensively. His violet eyes have a joyful gleam in them most of the time.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Rangrim is combative with any and all who dare try his patience in the slightest.

History: He got into the Apothecary business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He struck the Apothecary job and began his own company from there.

Motivation: Wants to open a new tavern; and to be a soapmaker again

Ideals: Fighting, Justice. Bonds: Immigrant, Job. Occupation: Apothecary

Voice: Scandinavian accent

Attributes [hide]

Rangrim Rumnaheim, Male Dwarf Rogue 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)9 (-1) 16 (+3)8 (-1)
Skills Animal Handling +5, Performance +1
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1400 sp.


Social Check DCs


Rimple Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is constantly adorned with expensive silk clothing, often dyed in bright blue and green, and wears rings and necklaces with large, colorful gems. His black hair is braided into rings. He has gleaming, smiling amber eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is obsessed with finding treasure.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A deep hatred of drow.

Ideals: Athletic. Bonds: Rich, Attractive, Adventurer, Religious, Enemies. Occupation: Sculptor

Voice: Gruff and masculine

Attributes [hide]

Rimple Gimlen, Male Gnome Rogue 4
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 16 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)10 (+0) 18 (+4)14 (+2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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