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NPC Generator

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Advanced [show]


Gilthur Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses in brown turtlenecks beneath a green coat with grey slacks. His head has been shaved. He wears a mask on his face.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is skeptical of what others tell him and is slow to trust.

History: He was born a particularly ugly child, much to the horror of his parents. He worked as a nervous Ruler and found it very stressful. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and expand his business

Ideals: Entrepeneur. Flaws: Ugly, Shy, Greedy. Bonds: Job. Occupation: Ruler

Voice: Speaks like tongue is numb

Attributes [hide]

Gilthur Trueblood, Male Dwarf Cleric 12
Medium (4'4") Dwarf, Lawful Good (CR 12)
Armor Class 11
Hit Points 97 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)16 (+3) 12 (+1)12 (+1)
Skills Religion +7, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Aquan, Halfling
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: 200 pp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp).


Social Check DCs


Dûsh Kelsey, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears a lot of dark rich colors, with gold accents, and sports empty pouches on his belt. His hair is auburn and very short. His half smiles and green eyes are beguiling and draw you in.

Personality: He is calm most of the time but flees social interaction. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dûsh took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. He has set out to sabotage the competition.

Motivation: Expand his business; and further expansion of business

Flaws: Shy. Bonds: Attractive, Family, Nature, Job. Occupation: Knight

Voice: Aggressive tone

Attributes [hide]

Dûsh Kelsey, Male Half-Orc Druid 7
Medium (5'3") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 9 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 7 (-2)10 (+0) 9 (-1)7 (-2)
Skills Animal Handling +2, Intimidation +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp.


Social Check DCs


Nagrette Beitz, Female Half-Orc [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She tends to wear a large black jacket. Her long golden hair reaches down to her waist. Her eyes are likewise amber.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She takes great joy in being the best Mercenary in town.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her childhood dream was to be a Interpreter, but she was a colossal failure. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: Wants to open a new tavern; and she has money and likes to spend it

Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Job, Guardian, Rich. Occupation: Mercenary

Voice: Draws out vowels

Attributes [hide]

Nagrette Beitz, Female Half-Orc Sorcerer 7
Medium (4'10") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 39 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)7 (-2) 13 (+1)11 (+0)
Skills History +1, Insight +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1100 gp.


Social Check DCs


Orryn Reese, Male Gnome [Permalink]

Personal [hide]

Description: He wears an entirely blue suit with tan socks and a vest with buckled shoes, and he perpetually has his flail ready. He has no hair. His eyes are brown.

Personality: Orryn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is afraid of women and trembles around them

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sage arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Orryn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Extrovert. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Sage

Voice: German accent

Attributes [hide]

Orryn Reese, Male Gnome Commoner 13
Small (3'2") Gnome, Neutral Evil (CR 13)
Armor Class 14
Hit Points 46 (13d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills Medicine +5, Performance +5
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 4d4-1, Ranged +7 / 4d4+3, Grapple +3

Possessions: 3000 gp. Solid gold idol (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Silver comb with moonstones (400 gp). Gold and topaz bottle stopper cork (1100 gp). Solid gold idol (900 gp). A large tome filled with over one hundred recipes written by a former royal chef. (180 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orryn Offund, Male Gnome [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He is generally well dressed albeit a few years behind the times. His whole body is exceptionally muscular. He has styled his black hair well, parting it to the right. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He served in the navy to pay for his family's outstanding loans. A gifted student he started as a Dilettante, but he got bored and became a Locksmith. He left for the west, certain he would find work there.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new locksmith responsibilities is difficult

Flaws: Secretive. Bonds: Attractive, Immigrant, Job, Military. Occupation: Locksmith

Voice: Low rumbling, strings words together

Attributes [hide]

Orryn Offund, Male Gnome Monk 7
Small (3'7") Gnome, Neutral Good (CR 7)
Armor Class 12
Hit Points 35 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)16 (+3) 9 (-1)15 (+2)
Skills Nature +6, Religion +6
Senses Passive Perception 9
Languages Common, Gnome, Elven, Auran, Infernal
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 800 gp. Brass mug with jade inlays (500 gp). Sapphire pendant on gold chain (2400 gp). A silver and pearl hairclip (40 gp).


Social Check DCs

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