Eiravel Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a blue costume with the symbols of the sun god on his torso. He has a small bristly mustache and wavy golden hair. His eyes, though not visible through his cowl, are amber.
Personality: Eiravel speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is lazy and tries to find solutions quickly.
History: A powerful necromancer made him what he is. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable. Flaws: Ugly, Lazy. Bonds: Poor, Mentor. Occupation: Navigator
Voice: Squeaky
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 19 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 10 (+0) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 140 pp.
Purson Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair is knotted and matted. He has silver eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is afraid of women and trembles around them
History: The child of a Priest, who enjoyed hunting, Purson was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Purson took refuge in the large cave and found the beat up shield and armor he uses now. He has achieved small success as a Seamstress.
Motivation: Seeks redemption; and wants to open a new tavern
Flaws: Greedy, Shy. Bonds: Nature, Job, Criminal record. Occupation: Seamstress
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 70 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 18 (+4) | 11 (+0) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.
Ratanák Lester, Male Half-Orc [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs, marred by chocolates. He wears a small hat to hide his balding. His green eyes dart from person to person.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. As long as the job gets done he does not care how it got done.
History: Born to a Performer, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Disciplined, Professionalism, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Hunter
Voice: Scottish accent
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Good (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 7 (-2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 5000 sp.
Luthra Munggen, Female Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a faded coat and loose pants complete with feathered hat. She has shaved her head bald. She wears round tiny glasses practically rammed into her face.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She works hard and plays hard.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Sailor arts, while her mother instructed her in etiquette, music and courtly manner. Luthra was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Luthra decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently gotten a pet goose that steals things from people.
Motivation: To get a good night's sleep; and she has comitted a past crime that haunts her to this day
Flaws: Ugly, Insomniac, Hedonist. Bonds: Rich, Criminal record. Occupation: Sailor
Voice: Soft and melodious
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 67 (13d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 17 (+3) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Undercommon, Giant
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3
Possessions: 4000 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). Old masterpiece painting (1200 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Brass mug with jade inlays (200 gp).
Dean Wilmont, Male Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a large yellow jacket. With a patchy golden beard and wild golden hair. He has a dull look in his violet eyes.
Personality: Calm and collected, he is a well trained Fisher. He never wears the same outfit twice, unless he absolutely has to.
History: From birth he was tutored by a cruel and relentless mentor. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He tends to his Fisher job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business.
Ideals: Artistic. Bonds: Job, Mentor, Family. Occupation: Fisher
Voice: Eastern European accent
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 11 (+0) | 5 (-3) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +0
Possessions: 4000 sp.
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