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NPC Generator

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Advanced [show]


Tûmhom Cromwell, Male Half-Orc [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a black suit, white shirt, and blue tie. His skin is fair and his fingers are delicate and long. His white hair is braided into rings. He has a dull look in his amber eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He got into the Roofer business at a young age. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting orcs, the young Tûmhom began to lead the lost caravan. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He's looking for his big break; and he wants revenge against orcs

Ideals: Entrepeneur. Flaws: Sensitive. Bonds: Job, Enemies, Adventurer. Occupation: Roofer

Voice: Complex vocabulary, royal

Attributes [hide]

Tûmhom Cromwell, Male Half-Orc Commoner 2
Medium (6'0") Half-Orc, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)13 (+1) 9 (-1)15 (+2)
Skills Nature +3, Perception +1
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 240 gp. 1 Half-Plate.


Social Check DCs


Guy Halsey, Male Human [Permalink]

Personal [hide]

Description: This man wears grey painted combat armor at almost all times. He has a penchant for wearing a ring with an oversized jet on his right hand. His long black hair reaches down to his waist. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Prone to second guessing himself, he comes off as nervous. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born a particularly ugly child, much to the horror of his parents. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: Wishes to resurrect an old love; and money/treasure

Flaws: Shy, Ugly. Bonds: Rich, In love. Occupation: Adventurer

Voice: Strong lisp

Attributes [hide]

Guy Halsey, Male Human Ranger 1
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)15 (+2) 16 (+3)13 (+1)
Skills Nature +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Goblin, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40 gp.


Social Check DCs


Ugol Altham, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears dull white sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a great chef.

History: Ugol was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Athletic, Joker, Gifted. Bonds: Poor, Adventurer. Occupation: Carter

Voice: Cold and demanding tone

Attributes [hide]

Ugol Altham, Male Half-Orc Adept 4
Medium (5'7") Half-Orc, Lawful Evil (CR 4)
Armor Class 9
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)12 (+1) 11 (+0)15 (+2)
Skills History +3, Insight +2
Senses Passive Perception 10
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 15000 cp. 1 Minor magic item.


Social Check DCs


Keyleth Iathrana, Female Elf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She wears a robe, a symbol of luck around her neck, and a warhammer on her belt. Beneath her clothing is a huge mess of scar tissue. She sports a flattop hair cut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: She was born in the west. Keyleth was born on a far western plains where she grew up under the tutelage of her mother, an expert Seamstress. She left for the west, certain she would find work there.

Motivation: A rival would like her out of the picture.

Ideals: Fighting. Bonds: Slave, Criminal record, Enemies, Immigrant. Occupation: Seamstress

Voice: Complex vocabulary, royal

Attributes [hide]

Keyleth Iathrana, Female Elf Druid 2
Medium (5'1") Elf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 5 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 6 (-2)12 (+1) 10 (+0)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 310 gp. Peridot (50 gp). 1 Masterwork Common Melee.


Social Check DCs


Duvamil Fapplestamp, Female Gnome [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She carries with her a set of bastard swords on her belt, each one with a aquamarine on the hilt. Sporting a black mohawk this woman's hair draws a lot of attention. She has blue eyes and a tan hat with a blue feather.

Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She plays an instrument quite well.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Duvamil took refuge in the old dungeon and found the beat up bastard sword and armor she uses now. She bought a bastard sword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest woman in the south

Ideals: Entrepeneur, Fighting, Artistic. Bonds: Attractive, Nature. Occupation: Ploughman

Voice: Soft and melodious

Attributes [hide]

Duvamil Fapplestamp, Female Gnome Monk 4
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)16 (+3) 15 (+2)13 (+1)
Skills Animal Handling +4, Deception +3
Senses Passive Perception 12
Languages Common, Gnome, Terran, Sylvan, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp.


Social Check DCs

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