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Thomas Oakley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a grey vest and prefers black and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears a top hat to hide his balding. His eyes are amber and beady.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. A few years later when the north was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: Wants to raise his children well; and he's repulsed by the pc

Ideals: Joker, Artistic. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Seamstress

Voice: Creaky witch voice

Attributes [hide]

Thomas Oakley, Male Human Expert 1
Medium (6'3") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)16 (+3) 9 (-1)9 (-1)
Skills Survival +1
Senses Passive Perception 9
Languages Common, Terran, Infernal, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 120 gp.


Social Check DCs


Thamior Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a large violet mantle and cape that has been intricately interwoven into his red robe. He is bald on top and has large chestnut tufts of hair around his ears. He has a tattooed face.

Personality: His tongue was cut out and he uses sign language. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Thamior lived on a farm with his father, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Animal Trainer like his father before him.

Motivation: Marry his sister to traveling adventurers.

Flaws: Ugly, Disease, Secretive. Bonds: Family, Job. Occupation: Animal Trainer

Voice: Tuts and clicks tongue

Attributes [hide]

Thamior Arnuanna, Male Half-Elf Wizard 15
Medium (5'5") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 10
Hit Points -9 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 4 (-3)13 (+1) 11 (+0)16 (+3)
Skills Animal Handling +5, Investigation +6
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144444

Possessions: 7000 gp. Embroidered silk and velvet mantle with numerous moonstones (900 gp). Sapphire pendant on gold chain (900 gp). A necklace of small pink pearls (5000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mozikth Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who wears many layers of old clothing at all times. His crest, while still mostly silver, has prominent grey streaks. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: When he was but 4 years old his parents immigrated from the south. Cursed with vampirism at a very young age, Mozikth has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.

Motivation: Wishes to resurrect an old love; and sabotage a competitor

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Poor, In love, Immigrant. Occupation: Roofer

Voice: Raspy

Attributes [hide]

Mozikth Ghaallixirn, Male Dragonborn Cleric 2
Medium (6'6") Dragonborn, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)10 (+0) 13 (+1)14 (+2)
Skills Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: Just what you see.


Social Check DCs


Odo Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears an entirely violet suit with pastel socks and a vest with buckled shoes. His silver hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Sculptor.

Motivation: An old rival family wants him found; and he'd like to take his coworkers down a peg

Ideals: Logical, Entrepeneur. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Sculptor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Odo Gracey, Male Half-Elf Wizard 5
Medium (5'2") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)14 (+2) 9 (-1)14 (+2)
Skills Insight +2, Investigation +5
Senses Passive Perception 9
Languages Common, Elven, Druidic, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 300 gp.


Social Check DCs


Nora Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears bulky white painted plate armor. Her blonde hair is kept up in a ponytail inside a deerstalker hat. Her thin eyebrows rest above her beady amber eyes.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She works hard and plays hard.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. A freak accident while working with her Butcher father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is greedy.

Ideals: Athletic. Flaws: Ugly, Hedonist, Disease. Bonds: Rich. Occupation: Spice Merchant

Voice: Speaks through clenched teeth

Attributes [hide]

Nora Goodearth, Female Halfling Commoner 5
Small (3'1") Halfling, Neutral Good (CR 5)
Armor Class 13
Hit Points 31 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)17 (+3) 14 (+2)17 (+3)
Skills Insight +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Giant, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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