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NPC Generator

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Advanced [show]


Broce Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He wears a blue vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his blue boots flare out at the collars. He has a slight overbite and is overall scrawny. His silver hair is styled in orderly dreadlocks. This hazel eyed westerner is not easily forgotten.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He got into the Stableman business at a young age. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He wants revenge against orcs; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Justice. Flaws: Secretive. Bonds: Job, In love, Enemies. Occupation: Stableman

Voice: Pirate accent

Attributes [hide]

Broce Garrick, Male Gnome Commoner 6
Small (3'4") Gnome, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 34 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)13 (+1) 15 (+2)12 (+1)
Skills Deception +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Horror, Female Tiefling [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She is typically in her Body Guard uniform. Her whole body is exceptionally muscular. She has styled her brown hair well, parting it to the left. Her eyes, though not visible through her cowl, are black.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of eastern immigrants she idolized her mother. Her childhood dream was to be a Tailor, but she was a colossal failure. She has been a successful dealer in antiques buying low and selling high.

Motivation: Further expansion of business; and she'd like to take her coworkers down a peg

Ideals: Impeccable, Gifted, Entrepeneur. Bonds: Job, Immigrant. Occupation: Body Guard

Voice: Speaks with a cold

Attributes [hide]

Gomory Horror, Female Tiefling Commoner 8
Medium (5'10") Tiefling, Lawful Good (CR 8)
Armor Class 7
Hit Points 21 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 11 (+0)14 (+2) 14 (+2)16 (+3)
Skills Investigation +5, Survival +5
Senses Passive Perception 12
Languages Common, Aquan, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +0 / 2d10-3, Grapple +0

Possessions: 70 pp.


Social Check DCs


Edge Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His fur, while still mostly beige, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a pair of adventurers, Edge grew up listening to his mother's many stories. He was an apprentice working in his mother's forge. He tends to his Carpenter job now, and dutifully fulfills any obligations he has.

Motivation: He wants to meet his childhood hero; and a deep hatred of illithids

Ideals: Entrepeneur. Flaws: Greedy. Bonds: Adventurer, Job, Enemies. Occupation: Carpenter

Voice: Middle-eastern accent

Attributes [hide]

Edge Moon, Male Tabaxi Wizard 10
Medium (6'7") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 36 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)11 (+0) 12 (+1)11 (+0)
Skills Perception +5, Stealth +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1244

Possessions: 700 gp. Red spinel (80 gp). Moonstone (60 gp). Deep blue spinel (1400 gp). Jade (80 gp). Sard (60 gp). Rhodochrosite (11 gp). Emerald (1600 gp). Obsidian (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Juliana Washington, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing colorful clothing, dressed as a Mayor. Her long silver hair reaches down to her waist. She wears an eyepatch.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Gifted from a young age, Juliana studied abroad. Through the years after Juliana was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Juliana's father didn't care for her much, and the feeling was mutual. She was granted arcane powers by her dying sister.

Motivation: She is not mentally stable, and does not behave rationally; and she is terrified, and will act out of fear

Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic, Insane. Occupation: Mayor

Voice: Smooth and feminine

Attributes [hide]

Juliana Washington, Female Human Fighter 1
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 8 (-1)8 (-1) 10 (+0)15 (+2)
Skills Arcana +1, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 2000 cp. Malachite (5 gp).


Social Check DCs


Morkral Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with top hat. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a clover on it. His brown hair is kept up in a ponytail inside a top hat. His face is covered beneath a completely black helmet.

Personality: Abrasive and pushy, he has a hard time making friends. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has worked as a Performer like his mother before him.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Job. Occupation: Performer

Voice: Complex vocabulary, royal

Attributes [hide]

Morkral Aranore, Male Dwarf Commoner 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)14 (+2) 12 (+1)7 (-2)
Skills Intimidation +0, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Ignan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 270 gp.


Social Check DCs

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