Abad Honor, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and he perpetually has his longsword ready. He has no hair. He wears large thick round spectacles.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is obsessed with finding treasure.
History: He was born a particularly ugly child, much to the horror of his parents. He moved from fad to fad and when he turned 15 he discovered writing. He has never given up on his writing dream.
Motivation: To get a good night's sleep; and he desires power and/or immortality
Ideals: Fighting, Artistic. Flaws: Ugly, Insomniac. Bonds: Adventurer. Occupation: Priest
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'1") Tiefling, Lawful Good (CR 16)
Armor Class 11
Hit Points 72 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Giant
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 |
Possessions: 2000 gp. Onyx (50 gp). Sardonyx (50 gp). Obsidian (12 gp). Sard (50 gp). Rock crystal (50 gp).
Shamash Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a faded coat and loose pants complete with feathered hat. His crest is green and very short. His eyes are a pleasant gold.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He cannot resist a sob story and will often dote over anyone who has one.
History: Shamash was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He now spends his time doing works of charity.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Poor, Adventurer. Occupation: Miner
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 1800 sp.
Uadjit Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: 6'3" and muscular, this eastern woman wears dark leathers with embroidery. Her crest is bronze and curly. She is missing an eye and her face is severely sunburned. Her one remaining eye shines red.
Personality: Uadjit is depressed about a lot of things. She tends to be a nihilist. She is skeptical of what others tell her and is slow to trust.
History: She comes from a rich eastern family. She has chosen to use the inheritance that was left to her frivolously. She now mingles about in high society.
Motivation: Wants to work out more often; and she has money and likes to spend it
Ideals: Athletic. Flaws: Ugly, Depressed, Shy. Bonds: Rich. Occupation: Locksmith
Voice: Shortens vowels
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 8)
Armor Class 13
Hit Points 55 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Blue quartz (11 gp). Rock crystal (80 gp).
Quick In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is typically in his Gardener uniform. His red fur is braided into rings. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: While he acts the brute, he is far gentler than he would appear. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: He was born a particularly ugly child, much to the horror of his parents. A gifted student he started as a Miller, but he got bored and became a Gardener. He has been saving his money to try and buy his sister's freedom.
Motivation: An old rival family wants him found.
Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Job, Family. Occupation: Gardener
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 40 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 12 (+1) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
Possessions: 2300 gp. Malachite (4 gp). Tourmaline (150 gp). Jade (150 gp). 1 Minor magic item. 1 Minor magic item.
Ar-Karo Colton, Male Half-Orc [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a white collared shirt and brown pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. He has chestnut hair. His eyes are hazel.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Ar-Karo hails from a village terrorized by brigands. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He desires power and/or immortality; and wants to open a new tavern
Ideals: Justice. Flaws: Antagonistic. Bonds: Enemies, Job, Adventurer. Occupation: Fletcher
Voice: Aggressive tone
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Evil (CR 9)
Armor Class 13
Hit Points 52 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 13 (+1) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +4
Possessions: Large well-done wool tapestry (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!
