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NPC Generator

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Advanced [show]


Pijjirik Wivvyrholdalphiax, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, he is an attractive figure. He is wearing a long, black cloak. His white crest is slicked back into a classic pompadour. He has several tiny amethyst earrings on each ear.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He always tries to repair and not replace. It was this mentality that drove him into the Guard business.

History: Born in the east to a Guard, Pijjirik learned a great deal about his father's area of expertise. He worked as a nervous Guard and found it very stressful. He has built up a small fortune and can afford his own way.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Gifted, Persistence. Flaws: Disease. Bonds: Attractive, Rich, Job. Occupation: Guard

Voice: Low rumbling, strings words together

Attributes [hide]

Pijjirik Wivvyrholdalphiax, Male Dragonborn Fighter 9
Medium (6'5") Dragonborn, True Neutral (CR 9)
Armor Class 11
Hit Points 68 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)16 (+3) 17 (+3)18 (+4)
Skills Animal Handling +6, Arcana +6
Senses Passive Perception 13
Languages Common, Aquan, Ignan, Dwarven
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Glim Reese, Male Gnome [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light tan in addition to tight pants. He is portly but not overly obese. His silver hair is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has always had a great fascination with Tabaxi culture. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born on a small isolated farm. Glim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Glim decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has gone from town to town working and never settling down anywhere, but has fallen for a local Shepherd. He hasn't told them the truth, but wants to settle down with them.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Ugly, Racist. Bonds: Criminal record, Nature, Has a crush. Occupation: Sellsword

Voice: Smoker's lung

Attributes [hide]

Glim Reese, Male Gnome Cleric 4
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)15 (+2) 7 (-2)15 (+2)
Skills Perception +0, Persuasion +4
Senses Passive Perception 14
Languages Common, Gnome, Ignan, Goblin
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 17000 sp.


Social Check DCs


Trey Alton, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He has a auburn handlebar mustache and slicked back auburn hair. His thin eyebrows rest above his beady blue eyes.

Personality: He dislikes all the random violence that takes place in the east. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To be a Gardener again; and he is currently in port desperately looking for someone to get him out

Ideals: Pacifist. Flaws: Ugly, Secretive. Bonds: Slave. Occupation: Jeweler

Voice: Ums and uhs a lot

Attributes [hide]

Trey Alton, Male Human Ranger 1
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)17 (+3) 10 (+0)14 (+2)
Skills Perception +2, Stealth +3
Senses Passive Perception 13
Languages Common, Infernal, Auran, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Cloth of gold vestments (110 gp).


Social Check DCs


Oren Tickle, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his black hair in a flapper bob. He has hazel eyes.

Personality: He acts crazy and hedonistic. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born on a small isolated farm. A gifted student he started as a Bounty Hunter, but he got bored and became a Bather. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and to settle down with his crush

Ideals: Professionalism. Flaws: Hedonist. Bonds: Nature, Job, Has a crush. Occupation: Bather

Voice: Strong lisp

Attributes [hide]

Oren Tickle, Male Half-Orc Aristocrat 16
Medium (5'3") Half-Orc, Chaotic Evil (CR 16)
Armor Class 13
Hit Points 78 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 9 (-1)9 (-1) 9 (-1)11 (+0)
Skills History +4, Intimidation +5
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 4d10-1, Ranged +8 / 4d10+3, Grapple +3

Possessions: 12000 gp. Gold dragon comb with red garnet eye (500 gp). Brass mug with jade inlays (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A miniature golden chest with tiny emeralds lining the top (170 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Silver chalice with lapis lazuli gems (170 gp). Solid gold idol (600 gp). A miniature golden chest with tiny emeralds lining the top (170 gp). Golden circlet with four aquamarines (4000 gp). Gold music box (4000 gp). Gold music box (4000 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp). Carved bone or ivory statuette (90 gp). Fire opal pendant on a fine gold chain (700 gp). Solid gold idol (600 gp).


Social Check DCs


Aym Judgment, Female Tiefling [Permalink]

Personal [hide]

Description: Standing 4'9", this woman wears professional attire. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her red unseeing eyes seem to look past you.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Aym hails from a village terrorized by orcs. In her 11th year, her parents were killed by a orcs raid, leaving Aym alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: She is wracked by social anxiety; and many orcs want her driven away

Ideals: Impeccable. Flaws: Disease, Fearful. Bonds: Attractive, Enemies. Occupation: Dyer

Voice: Switch between two voices

Attributes [hide]

Aym Judgment, Female Tiefling Ranger 8
Medium (4'9") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 51 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)10 (+0) 12 (+1)17 (+3)
Skills Acrobatics +4, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 2000 sp.


Social Check DCs

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