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NPC Generator

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Advanced [show]


Sindri Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'5". He wears professional attire, and his gloved hand is found clutching a bastard sword. His white hair is cut short. His violet eyes have a joyful gleam in them most of the time.

Personality: Sindri wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Disciplined. Flaws: Mundane. Bonds: Attractive, Job, Debt. Occupation: Banker

Voice: German accent

Attributes [hide]

Sindri Albaratie, Male Gnome Ranger 4
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)16 (+3) 14 (+2)6 (-2)
Skills Arcana +5, Religion +5
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Auran, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Ûkbûk Gyula, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears an entirely white suit with blue socks and a vest with buckled shoes. He carries with him a set of sais, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His black hair is slicked back into a classic pompadour. His skin is flawless and his brown eyes scan people very quickly.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture

Ideals: Fighting, Persistence. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Scribe

Voice: High pitched and raspy

Attributes [hide]

Ûkbûk Gyula, Male Half-Orc Rogue 17
Medium (5'10") Half-Orc, Lawful Evil (CR 17)
Armor Class 12
Hit Points 25 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)14 (+2) 7 (-2)13 (+1) 11 (+0)9 (-1)
Skills Acrobatics +8, Religion +7
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +11 / 5d4+5, Ranged +8 / 5d4+2, Grapple +7

Possessions: 5000 gp. Silver pearl (120 gp). Coral (120 gp). Rich purple corundum (400 gp). Aquamarine (1300 gp). Fiery yellow corundum (400 gp). Violet garnet (1300 gp). Sard (50 gp). Moss agate (8 gp). Pink diamond (8000 gp). Smoky quartz (50 gp). Chrysoberyl (120 gp). Amethyst (120 gp). Alexandrite (1300 gp). Jade (120 gp). Fiery yellow corundum (400 gp). Blue quartz (8 gp). Malachite (8 gp). Golden yellow topaz (1300 gp). Tiger eye turquoise (8 gp). Blue quartz (8 gp). Rock crystal (50 gp). Iolite (50 gp). Jasper (50 gp). Freshwater pearl (8 gp). Jade (120 gp). Amber (120 gp). Moonstone (50 gp). Malachite (8 gp). Azurite (8 gp). Blue quartz (8 gp). Black pearl (1300 gp). Jasper (50 gp). 1 Medium magic item.


Social Check DCs


Dagnal Torunn, Female Dwarf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears just a grey suit. Her chestnut hair is slicked back into a classic pompadour. Her face is scarred and worn.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was born a particularly ugly child, much to the horror of her parents. Dagnal was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She used her abilities to travel the world and help people.

Motivation: She has a rivalry with the Church that dominates her actions; and wants to work out more often

Ideals: Athletic, Philantrophist, Gifted. Flaws: Ugly. Bonds: Religious. Occupation: Laborer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Dagnal Torunn, Female Dwarf Barbarian 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 29 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 19 (+4)14 (+2) 10 (+0)12 (+1)
Skills Intimidation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 4000 cp. Silver-plated steel longsword with jet jewel in hilt (500 gp).


Social Check DCs


Emmeline Rayden, Female Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across her face, she is dressed in earthy colors with a brown and red handkerchief worn on her right side. Her white hair is braided into rings. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She is the product a well kept family trust fund and as such has never really known need. Her father was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg

Ideals: Persistence. Flaws: Insomniac, Fearful. Bonds: Attractive, Rich, Job. Occupation: Merchant

Voice: Complex vocabulary, royal

Attributes [hide]

Emmeline Rayden, Female Human Ranger 7
Medium (4'8") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 39 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)8 (-1) 12 (+1)16 (+3)
Skills Persuasion +6, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1100 gp. 1 Minor magic item.


Social Check DCs


Althaea Mellerelel, Female Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears very tight pants and wife beaters, though occasionally she sports a tan coat. Her golden hair is slicked back into a classic pompadour. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She receives visions of the future at random moments

History: She was raised in a white middle class family as the only child. After coming to the age of reason, Althaea took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She seems to be bored by most things; and to find somewhere to settle down

Ideals: Gifted. Flaws: Ugly, Insomniac, Mundane. Bonds: Poor. Occupation: Detective

Voice: Speaks with lips pursed

Attributes [hide]

Althaea Mellerelel, Female Elf Monk 2
Medium (4'10") Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 15 (+2)12 (+1) 7 (-2)17 (+3)
Skills Deception +5, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Elven, Giant
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1

Possessions: 90 pp.


Social Check DCs

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