Richard Mellegaard, Male Half-Elf [Permalink]
Personal [hide]
Description: This light-skinned male is wearing a perfectly clean shirt and pair of pants. He is tall, broad shouldered and powerfully built. His white hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Richard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Richard was born with his father's beautiful face. There was a wharf not far from home where he often wandered off to fish. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: A strong sense of loyalty to Dragonborn people; and he uses money and sex appeal to get what he needs
Ideals: Optimist. Flaws: Hedonist, Racist. Bonds: Attractive, Nature, Rich. Occupation: Ploughman
Voice: Farmer accent
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Good (CR 15)
Armor Class 12
Hit Points 140 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 6 (-2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Elven
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 |
Possessions: 400 pp. Large well-done wool tapestry (400 gp). Jeweled gold crown (4000 gp). Golden circlet with four aquamarines (5000 gp). A small bag of saffron. (100 gp). Solid gold idol (1100 gp). Brass mug with jade inlays (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). 1 Medium magic item.
Trey Appleton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a tight fitting brown shirt and pants. He has a long black beard with little hanging trinkets. His blue eyes have a joyful gleam in them most of the time.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Trey was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He ran away from his former home and has been making his living as a Healer for the past few years.
Motivation: To end his boredom; and sabotage a competitor
Ideals: Joker, Fighting. Flaws: Secretive, Mundane. Bonds: Job. Occupation: Healer
Voice: Scottish accent
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 11)
Armor Class 8
Hit Points 46 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 11 (+0) | 18 (+4) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Auran, Goblin, Orc, Giant
Attacks Melee +4 / 3d8+0, Ranged +2 / 3d8-2, Grapple +0
Possessions: 1100 gp. Star ruby (1300 gp). Aquamarine (800 gp). Deep green spinel (80 gp). Red-brown spinel (80 gp). Obsidian (13 gp).
Fulbar Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His auburn hair is smooth and relatively long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: A powerful wizard made him what he is. He has chosen to use the inheritance that was left to him frivolously. Some 3 years later his spouse died after the birth of his son. Heartbroken, Fulbar never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: He is greedy; and wishes to resurrect an old love
Ideals: Disciplined. Bonds: Rich, Attractive, In love, Mentor. Occupation: Dyer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 12)
Armor Class 16
Hit Points 54 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 20 (+5) | 8 (-1) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 3d10-2, Ranged +9 / 3d10+5, Grapple +5
Possessions: 4000 gp. Alexandrite (600 gp). Aquamarine (600 gp). Onyx (70 gp). Tiger eye turquoise (12 gp). Pink pearl (140 gp). Lapis lazuli (12 gp). Black pearl (600 gp). Zircon (70 gp). Sard (70 gp). Tiger eye turquoise (12 gp). 1 Minor magic item. 1 Minor magic item.
Oblar Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears rags and sports a simple walking cane. His small hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are violet.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: The child of a Roofer, who enjoyed hunting, Oblar was taken on many hunting expeditions. He moved out north to avoid the crime he committed. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record, Nature. Occupation: Baker
Voice: Strong lisp
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Orc, Draconic, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 390 gp. Carved bone or ivory statuette (30 gp). Gold dragon comb with red garnet eye (500 gp). 1 Masterwork Heavy wooden shield.
Ribbles Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: He wears a blue vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his blue boots flare out at the collars. He carries with him a set of bows on his belt, each one with a opal on the hilt. He sports a long white beard, and similarly colored long hair. His eyes are hazel and he is always smoking a pipe.
Personality: He likes to make people angry or surprised. He does not believe in violence as a means to an end. He is a dedicated Tanner but believes his peers are too gung-ho.
History: He got into the Tanner business at a young age. He found a children's book about a Gnome Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now owns his own business.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Ideals: Fighting, Pacifist. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Tanner
Voice: Shortens vowels
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 21000 cp.
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