Oriax Delight, Male Tiefling [Permalink]
Personal [hide]
Description: 5'4" and muscular, this northern man is renowned for his bright green suits and hats. He keeps his blue hair in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a font of random trivia from the lore and stories he has discovered
History: Oriax hails from a village terrorized by giants. A gifted student he started as a Sailor, but he got bored and became a Hunter. He now owns his own business.
Motivation: To share knowledge with the world; and he wants revenge against giants
Ideals: Athletic, Logical. Flaws: Insomniac, Selfish. Bonds: Enemies, Job. Occupation: Hunter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'4") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 33 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 | 1 |
Possessions: 1500 gp. Rose (70 gp).
Crampernap Ningel, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a tan shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He has done his best to style his auburn hair to look like a famous performer. His eyes are likewise brown. His teeth are white and perfect.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. The war was a terrible time for him, and Crampernap does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He comes from a rich southern family. He struck it rich when he found rare goods in large quantities. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He uses money and sex appeal to get what he needs; and a need for knowledge about a nearby landmark
Flaws: Depressed. Bonds: Attractive, Adventurer, Military, Rich. Occupation: Ruler
Voice: Old Prospector
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 16 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Adrik Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses well, wearing grey shirts, loose pants, and blazers most of the time. He wears his white hair down. His fierce green eyes like to dwell on things.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is lazy and tries to find solutions quickly.
History: Adrik was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Being a Mason kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Emotional, Lazy. Bonds: Attractive, Poor, Religious. Occupation: Mason
Voice: Sensual and smooth
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 18 (+4) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Aquan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Siffress Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: This late middle aged woman wears tattered old clothes and is in decent physical shape. She has slicked back chestnut hair. She has gray eyes and a tan hat with a brown feather.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is lazy, self-centered, vain, and jealous.
History: She was born to loving parents in a slum to the east. She was an apprentice working in her father's forge. She has set out to sabotage the competition.
Motivation: She's looking for her big break.
Flaws: Ugly, Selfish. Bonds: Adventurer, Poor, Job. Occupation: Apothecary
Voice: Spanish accent
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Tiger eye turquoise (13 gp). Coral (70 gp). Jet (70 gp).
Oriff Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: A 4'1" eastern woman, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her tied-back hair is blonde. She has several tiny emerald earrings on each ear.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Sold as a small child to a wizard, Oriff was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Oriff was born on a far eastern plains where she grew up under the tutelage of her mother, an expert Gardener. She now mingles about in high society.
Motivation: She wants nothing more than to rejoin the army; and she has money and likes to spend it
Ideals: Joker. Bonds: Rich, Military, Mentor, Immigrant. Occupation: Gardener
Voice: Voice breaks
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 17 (+3) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Sylvan, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 190 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp).
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Their contribution stands as a beacon of hope for all adventurers!
