Emeny Cromwell, Female Human [Permalink]
Personal [hide]
Description: She is lean but muscular and dresses well, typically a more casual-formal manner. Her red hair is cut jaggedly and amateurishly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: She can speak with the recently deceased. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Emeny lived on a farm with her mother, near the main road leading to a nearby town. She was an apprentice working in her mother's forge. She tends to her Bellfounder job now, and dutifully fulfills any obligations she has.
Motivation: Further expansion of business; and an old rival family wants her found
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Family, Job. Occupation: Bellfounder
Voice: Sounds elderly
Attributes [hide]
Medium (4'9") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 36 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Druidic
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +6
Possessions: 800 gp. 1 Superior lock. 1 Disguise kit. 1 Masterwork Musical instrument. 1 Masterwork manacles.
Nedda Glenfellow, Female Halfling [Permalink]
Personal [hide]
Description: This woman stands a little under 3'0" and is a bit bulky. She is very muscular particularly in the legs. She is dressed in a clean white cloak covering her clean studded leather. She has no hair. She wears crescent spectacles with a black brim.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Born to a Tailor, her father struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Dyer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. After a long history of fighting, Nedda and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and she wants revenge against drow
Ideals: Philantrophist, Opinionated. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Dyer
Voice: Soft and mumbly
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 11)
Armor Class 12
Hit Points 79 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Draconic
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: Red-brown spinel (50 gp). Eye agate (15 gp). Rhodochrosite (15 gp). Black pearl (1000 gp). Silver pearl (50 gp).
Shava Open, Female Tiefling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a black top hat and black clothes. Her red hair is lengthy. Her face is covered beneath a completely black helmet.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born to loving parents in a slum to the south. Shava was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Shava decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Expand her business; and sabotage a competitor
Ideals: Athletic, Fighting. Bonds: Job, Poor, Criminal record. Occupation: Ruler
Voice: Strong lisp
Attributes [hide]
Medium (6'4") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 17 (+3) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Auran, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Solid gold idol (800 gp). Brass mug with jade inlays (300 gp). 1 Crowbar. 1 Magnifying glass. 1 Superior lock.
Harbek Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is dressed in earthy colors with a grey and violet handkerchief worn on his left side. He has a long auburn beard with little hanging trinkets. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is harsh and unforgiving.
History: Born in the north his family was never financially stable. Harbek abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Entrepeneur. Flaws: Insane, Antagonistic. Bonds: Poor, Adventurer, Job. Occupation: Butcher
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 25 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Giant
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 160 pp.
Merihim Panic, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has done his best to style his dark red hair to look like a famous performer. His silver eyes dart from person to person to random spaces in the air.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is afraid of women and trembles around them
History: Merihim hails from a village terrorized by giants. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by giants. Merihim was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: Wants to work out more often; and someone believes him a fraud
Ideals: Athletic, Philantrophist. Flaws: Shy. Bonds: Enemies. Occupation: Doctor
Voice: Soft and mumbly
Attributes [hide]
Medium (6'8") Tiefling, Neutral Good (CR 15)
Armor Class 11
Hit Points 34 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 |
Possessions: 2000 gp. Malachite (5 gp). Deep blue spinel (1400 gp). Freshwater pearl (5 gp). Pink pearl (100 gp). White pearl (100 gp). Tiger eye turquoise (5 gp). Red-brown spinel (100 gp). Aquamarine (1400 gp). Golden yellow topaz (1400 gp). Blue quartz (5 gp). Carnelian (50 gp). Black pearl (1400 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
