Fax Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'7" and wears professional attire. His right leg appears badly burned and disfigured. His silver crest, when down, is lengthy. His eyes are likewise gold. His teeth are white and perfect.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Fax is combative with any and all who dare try his patience in the slightest.
History: Fax hails from a village terrorized by dire rats. In his 15th year, his parents were killed by a dire rats raid, leaving Fax alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Many dire rats want him driven away.
Ideals: Justice. Flaws: Emotional. Bonds: Attractive, Enemies. Occupation: Mayor
Voice: Draws out vowels
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 11)
Armor Class 12
Hit Points 47 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 7 (-2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 3200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ownka Hadley, Female Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged woman, she is wearing colorful clothing, dressed as a Glassblower, and is pretty ugly. Her chestnut hair, when down, is lengthy. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is calm most of the time but flees social interaction. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She was born a particularly ugly child, much to the horror of her parents. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Glassblower work with an outfit from a few towns over. Glassblower work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has taken up work as a Glassblower and fed both sides of the war false information with the goal of increasing casualties.
Motivation: She desires power and/or immortality; and further expansion of business
Flaws: Ugly, Shy, PTSD. Bonds: Family, Job, Adventurer. Occupation: Glassblower
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'7") Half-Orc, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 18 (+4) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Infernal, Aquan, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 14000 cp. Violet garnet (500 gp).
Thea Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears an entirely red suit with violet socks and a vest with buckled shoes. She has a penchant for wearing a ring with an oversized opal on her right hand. She has moderate length black hair. Her eyes are likewise gray. Her teeth are yellowed and unaligned.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. When she's not drinking or sleeping the drinks off, she's doing writing.
History: A powerful brothel owner made her what she is. Her mother had invested heavily in several trade routes and wanted her to inherit them. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To find somewhere to settle down.
Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Rich, Mentor. Occupation: Knight
Voice: Dark and ominous
Attributes [hide]
Small (2'9") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 61 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 8 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. Rose (30 gp). Red-brown spinel (70 gp). Malachite (4 gp).
Pyra Charm, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears green leather gloves, a green jacket, and tight pants. She has a penchant for wearing a ring with an oversized aquamarine on her left hand. Her purple hair is heavily combed to the left. Her eyes are likewise red. Her teeth are yellowed and unaligned.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She pushes her goals aggressively. She is also a coward if confronted.
History: Born to a pair of adventurers, Pyra grew up listening to her father's many stories. Her father had invested heavily in several trade routes and wanted her to inherit them. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She wants to meet her childhood hero; and she has money and likes to spend it
Ideals: Passionate. Flaws: Ugly, Fearful. Bonds: Rich, Adventurer. Occupation: Fortune-teller
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'8") Tiefling, Neutral Evil (CR 14)
Armor Class 12
Hit Points 100 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 17 (+3) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 2 |
Possessions: 3000 gp. Carnelian (40 gp). Amethyst (110 gp). Rock crystal (40 gp). Carnelian (40 gp). Rose (40 gp). Rock crystal (40 gp). Black pearl (900 gp). Red-brown spinel (110 gp). Blue quartz (12 gp). Blue quartz (12 gp). 1 Medium magic item.
Thoradin Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light brown in addition to tight pants. His skin is fair and his fingers are delicate and long. He wears his hair in dreadlocks. His face is scarred and worn.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He believes the world needs to unite to get rid of gnolls once and for all.
History: He was born in a small plains village. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying brother.
Motivation: He wants revenge against gnolls; and he has comitted a past crime that haunts him to this day
Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Enemies, Nature, Criminal record. Occupation: Miller
Voice: Russian accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 63 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
Possessions: 400 pp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). Embroidered and bejeweled glove (2000 gp). Large well-done wool tapestry (100 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
