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NPC Generator

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Advanced [show]


Flask Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has dyed her greying cinnamon fur a little too much giving a sharp cinnamon color. Her eyes are green and beady.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She never wears the same outfit twice, unless she absolutely has to.

History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has never given up on her painting dream.

Motivation: She is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Joker, Artistic, Logical. Flaws: Ugly, Insane. Occupation: Doctor

Voice: Sleepy voice

Attributes [hide]

Flask Of Snakes, Female Tabaxi Ranger 2
Medium (5'4") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 18 (+4)15 (+2) 11 (+0)17 (+3)
Skills Animal Handling +2, Deception +5
Senses Passive Perception 10
Languages Common, Aquan, Halfling
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Don Nash, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear flannel. His brown hair is singed and shortened. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Healer. He has set out to sabotage the competition.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Flaws: Ugly, Disease, Impulsive. Bonds: Nature, Job. Occupation: Healer

Voice: Dark and ominous

Attributes [hide]

Don Nash, Male Human Aristocrat 1
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 8 (-1)11 (+0) 9 (-1)17 (+3)
Skills Religion +2, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 80 gp.


Social Check DCs


Vanchu Colby, Female Half-Orc [Permalink]

Personal [hide]

Description: She tends to wear a white poncho over her likewise colored trousers and shirt. Her hair is auburn, silky, and of moderate length. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She has a minor phobia of water and hates getting wet.

History: Born to a poor family in the city she treasured whatever gifts she got. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. After a long history of fighting, Vanchu and her spouse have recently divorced.

Motivation: Expand her business; and she's repulsed by the pc

Flaws: Antagonistic, Fearful. Bonds: Attractive, Poor, Job. Occupation: Healer

Voice: Dutch accent

Attributes [hide]

Vanchu Colby, Female Half-Orc Ranger 6
Medium (5'0") Half-Orc, Neutral Good (CR 6)
Armor Class 8
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 14 (+2)12 (+1) 16 (+3)9 (-1)
Skills Athletics +5, Insight +6
Senses Passive Perception 13
Languages Common, Orc, Halfling
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 800 gp.


Social Check DCs


Trym Brushgather, Female Halfling [Permalink]

Personal [hide]

Description: This woman wears a custom-built plate barding that's adorned with white lining and desert motifs, and sports empty pouches on her belt. Her hair is black, silky, and of moderate length. Her eyes are likewise blue. Her teeth are white and perfect.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She would rather hide behind her crafts than deal with other people.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Jeweler arts, while her mother instructed her in etiquette, music and courtly manner. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She uses money and sex appeal to get what she needs.

Ideals: Artistic. Flaws: Sensitive, Shy. Bonds: Attractive, Rich. Occupation: Jeweler

Voice: Jamaican accent

Attributes [hide]

Trym Brushgather, Female Halfling Wizard 8
Small (3'2") Halfling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 22 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)6 (-2) 15 (+2)10 (+0)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Gold music box (3000 gp). Old masterpiece painting (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Seraphina Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She is wearing colorful clothing, dressed as a Bather. Her auburn hair is braided into rings. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She uses divination through singing.

History: She was born at the edge of vast island. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Bather. She was granted martial powers by her dying sister.

Motivation: She is unsatisfied with her job; and a deep hatred of gnolls

Ideals: Gifted. Flaws: Shy. Bonds: Nature, Job, Enemies. Occupation: Bather

Voice: Cold and demanding tone

Attributes [hide]

Seraphina Wildheart, Female Halfling Cleric 14
Small (3'2") Halfling, True Neutral (CR 14)
Armor Class 14
Hit Points 76 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)15 (+2) 6 (-2)11 (+0)
Skills Animal Handling +3, Investigation +7
Senses Passive Perception 8
Languages Common, Halfling, Goblin, Terran
Attacks Melee +4 / 4d6-1, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 4000 gp. Alexandrite (800 gp). Rose (60 gp). Banded agate (11 gp). Golden yellow topaz (800 gp). Blue star sapphire (1000 gp). Golden pearl (60 gp). 1 Medium magic item.


Social Check DCs

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