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Advanced [show]


Orthog Cotton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears dull white sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His silver hair is kept up in a ponytail inside a feathered hat. His eyes are likewise violet.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He also is a firm believer in the manly ideal.

History: Orthog was born the youngest of three triplets. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He feels threatened by others; and his spouse's relatives view him with great suspicion

Ideals: Optimist. Flaws: Impulsive, Fearful. Bonds: Family, Rich. Occupation: Armorer

Voice: Speaks like tongue is numb

Attributes [hide]

Orthog Cotton, Male Half-Orc Rogue 7
Medium (5'10") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 35 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)16 (+3) 8 (-1)16 (+3)
Skills Animal Handling +2, History +6
Senses Passive Perception 9
Languages Common, Orc, Sylvan, Giant, Ignan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 1100 gp.


Social Check DCs


Gimble Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a robe, a symbol of death around his neck, and a ceremonial dagger on his belt. His head has been shaved. He wears round tiny glasses practically rammed into his face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To find somewhere to settle down.

Ideals: Fighting, Passionate. Flaws: Ugly, Mundane. Bonds: Religious. Occupation: Banker

Voice: Complex vocabulary, royal

Attributes [hide]

Gimble Sympony, Male Gnome Commoner 3
Small (3'3") Gnome, Lawful Evil (CR 3)
Armor Class 9
Hit Points 9 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 11 (+0)15 (+2) 13 (+1)14 (+2)
Skills Animal Handling +3, Stealth +0
Senses Passive Perception 11
Languages Common, Gnome, Elven, Auran
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2

Possessions: 400 gp.


Social Check DCs


Naal Horner, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who wears a simple burlap shirt and baggy pants. He conceals his pickaxe with his veritable burlap sack of a shirt, he is not a threatening figure. His head has been shaved. He tend to wears goggles to shield his eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Flattery will make him almost putty in your hands.

History: He was raised in a forest tribe. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Shy, Selfish. Bonds: Nature. Occupation: Junk Dealer

Voice: Low range voice

Attributes [hide]

Naal Horner, Male Half-Elf Barbarian 5
Medium (5'9") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 30 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 12 (+1)15 (+2) 15 (+2)12 (+1)
Skills Acrobatics +2, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Sylvan, Druidic
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple +5

Possessions: 100 gp. Jasper (40 gp).


Social Check DCs


Ea Rumor, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has styled her dark red hair well, parting it to the right. She is baby faced.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Miller arts, while her father instructed her in etiquette, music and courtly manner. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ea took refuge in the large cave and found the beat up scimitar and armor she uses now. She became a Miller soon after.

Motivation: She has passion for adventuring and risk; and she'd like to take her coworkers down a peg

Flaws: Secretive. Bonds: Job, Rich, Nature, Adventurer. Occupation: Miller

Voice: Nasally tone

Attributes [hide]

Ea Rumor, Female Tiefling Barbarian 8
Medium (4'11") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 68 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)16 (+3) 16 (+3)15 (+2)
Skills Intimidation +5, Perception +6
Senses Passive Perception 16
Languages Common, Aquan, Orc, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0

Possessions: Solid gold idol (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Murook Halsey, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman wears dark leathers with embroidery, and sports empty pouches on her belt. Her silver hair is cut short with large spiked bangs in the front. Her amber eyes have a joyful gleam in them most of the time.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She also is a firm believer in the womanly ideal.

History: She is a Hag in disguise. Her mother took her hunting and taught her how to get in the mind of other creatures. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Wants to open a new tavern; and meet up once more with her childhood friend

Flaws: Greedy, Impulsive. Bonds: Adventurer, Nature, Job. Occupation: Servant

Voice: Sensual and smooth

Attributes [hide]

Murook Halsey, Female Half-Orc Wizard 7
Medium (4'11") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 32 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)9 (-1) 16 (+3)13 (+1)
Skills Arcana +2, History +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 11000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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