Emerald Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears dull pastel sweaters, loose red pants, and alligator leather shoes. Beneath her sweater she keeps a concealed bastard sword, just in case. Her black fur is greasy and uncared for. Her thin eyebrows rest above her beady yellow eyes.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She misses her home and complains about the freezing weather, even in summer.
History: Emerald was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She took every job she could get her hands on, but the opportunities for Tabaxis in the east were limited. She moves from town to town, unable to find a place to settle.
Motivation: She doesn't get along with people that don't share her tastes.
Ideals: Impeccable. Flaws: Ugly. Bonds: Immigrant, Poor. Occupation: Sage
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Neutral (CR 18)
Armor Class 12
Hit Points 91 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 17 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Goblin, Abyssal, Sylvan
Attacks Melee +7 / 5d6+1, Ranged +8 / 5d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 4 | 4 | 4 | 4 | 4 | 4 | 1 | 1 |
Possessions: 17000 gp. Brass mug with jade inlays (300 gp). A roughly beaten golden orb (90 gp). Embroidered silk and velvet mantle with numerous moonstones (2200 gp). Fire opal pendant on a fine gold chain (600 gp).
Luthra Gobblefirn, Female Gnome [Permalink]
Personal [hide]
Description: She typically wears blue cloth garments or leather armor, and she perpetually has her sai ready. Her white hair is drawn into a tight pony tail with a card scrunchie. She wears round tiny glasses practically rammed into her face.
Personality: Confrontational and typically high on some drug or another. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Luthra lived on a farm with her father, near the main road leading to a nearby town. She struck it rich when she found rare goods in large quantities. She has since lost track of the people in her past.
Motivation: Several ex partners dislike her way of doing things and want revenge; and someone believes her a fraud
Ideals: Fighting. Flaws: Addict. Bonds: Enemies, Family, Rich. Occupation: Priest
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 14)
Armor Class 10
Hit Points 44 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 11 (+0) | 12 (+1) | 7 (-2) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Gnome, Undercommon
Attacks Melee +6 / 4d6+1, Ranged +4 / 4d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 |
Possessions: 400 pp. Lapis lazuli (7 gp). Black opal (400 gp). Hematite (7 gp). Black star sapphire (400 gp). Obsidian (7 gp). Azurite (7 gp). Rhodochrosite (7 gp). Star rose quartz (80 gp). Chalcedony (80 gp). Coral (70 gp). Banded agate (7 gp). Malachite (7 gp). 1 Minor magic item.
Randal Zheng, Male Half-Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears suspenders and yellow workpants. His shirt is black, and he wears a heavy yellow leather apron most of the time. His silver hair is greying along the sides and has receded to reveal a widow's peak. His blue unseeing eyes seem to look past you.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He dropped out of school before completing his studies. He now mingles about in high society.
Motivation: Seeks redemption; and he is greedy
Ideals: Logical. Flaws: Disease, Insane. Bonds: Criminal record, Rich. Occupation: Beggar
Voice: High pitched and raspy
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 16 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Halfling, Giant, Ignan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp.
Ozyman TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man is dressed in earthy colors with a red and black handkerchief worn on his right side. He has a long black beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Ozyman wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Sold as a small child to a brothel owner, Ozyman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Recently he has begun working with bootleggers and crooks.
Motivation: Doesn't want to be a Armorer and was forced into it by his family; and he feels the way he acts is they only way to get by in the world
Ideals: Disciplined, Impeccable. Bonds: Family, Mentor, Criminal record. Occupation: Armorer
Voice: Loud with bravado
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 43 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 15 (+2) | 18 (+4) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Orc, Aquan, Elven, Goblin
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 900 gp. Jade (140 gp). Azurite (12 gp). Rhodochrosite (12 gp). Brown-green garnet (140 gp).
Faral Teinithra, Female Elf [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her deerstalker hat is riddled with cuts and holes. Her amber unseeing eyes seem to look past you.
Personality: She is very quiet and rarely speaks above a whisper. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was raised in a white middle class family as the only child. A gypsy cursed her at a young age, leading to her ugly appearance. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To end her boredom; and she seems to be bored by most things
Flaws: Ugly, Disease, Shy, Secretive, Mundane. Occupation: Cook
Voice: Sore throat, cough
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 8 (-1) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Ignan, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Tourmaline (40 gp).
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