Burana Daardendrian, Female Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her brass crest is singed and shortened. Her red eyes dart from person to person.
Personality: She loves telling others what to do and how they should feel about things. She also has developed a complete distrust of the Bookbinder profession.
History: When she was but 7 years old her parents immigrated from the south. Before the accident, she was one of the most outspoken anti-Elven activists. She was mortally wounded, saved by a kind and fast-acting Elven doctor. She has set out to sabotage the competition.
Motivation: A strong sense of loyalty to Elven people; and she'd like to take her coworkers down a peg
Ideals: Opinionated. Flaws: Ugly, Racist. Bonds: Job, Immigrant. Occupation: Performer
Voice: Gruff and masculine
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 53 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 |
Possessions: 1900 gp. Violet garnet (900 gp). Jasper (20 gp). Golden pearl (140 gp). Deep green spinel (140 gp). Blue sapphire (1400 gp). Amber (140 gp). Black star sapphire (1400 gp).
Sarah Badger, Female Human [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears a simple brown robe with grey stripes complete with hood. Her hair is always cut to a buzz. Her amber eyes are slightly larger than normal.
Personality: Stoic and calm, she prefers to meditate than take action. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: From birth she was tutored by a cruel and relentless mentor. She was taken as a slave by a traveling circus and forced to perform She ran away from her former home and has been making her living as a Body Guard for the past few years.
Motivation: She is unsatisfied with her job.
Ideals: Disciplined. Bonds: Job, Mentor, Slave. Occupation: Body Guard
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 8)
Armor Class 12
Hit Points 51 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Gnome, Druidic
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 30 pp. Silver comb with moonstones (800 gp).
Elama Wasanthi, Female Elf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is dressed in earthy colors with a tan and brown handkerchief worn on her right side. Her blonde hair, when down, is lengthy. Her blue eyes lackadaisically let the world flow into them.
Personality: She will rave to anyone who will listen. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Elama has worked very hard to control her curse. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Expand her business; and she is unsatisfied with her job
Flaws: Insane, Disease, Mundane. Bonds: Immigrant, Criminal record, Job. Occupation: Miller
Voice: Irish accent
Attributes [hide]
Medium (4'9") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 6 (-2) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 100 gp.
Tricking Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears brown leather gloves, a brown jacket, and tight pants. He has styled his lavender fur well, parting it to the right. He wears crescent spectacles with a black brim.
Personality: Stoic and calm, he prefers to meditate than take action. He is a logical person and will generally grow upset if things defy logic and science.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's also a talented Weaver, but doesn't like to broadcast it.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Disciplined, Logical. Bonds: Mentor, Job, Adventurer. Occupation: Barber
Voice: Indian accent
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 6)
Armor Class 12
Hit Points 71 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: 40 pp.
Cockaby Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He wears dull tan sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. He is bald on top and has large black tufts of hair around his ears. His face is scarred and worn.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends.
Flaws: Ugly, Disease. Bonds: Adventurer, Debt. Occupation: Carpenter
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 25 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Giant
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 80 pp. 1 Minor magic item.
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