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NPC Generator

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Advanced [show]


Mary Gyula, Female Human [Permalink]

Personal [hide]

Description: She wears a grey armored body suit, with a simple violet line shooting up and back down, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'7" when asserting herself. Her hair is cut close to her head. Her half smiles and hazel eyes are beguiling and draw you in.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions

Ideals: Passionate. Flaws: Shy. Bonds: Attractive, Religious. Occupation: Sage

Voice: Nasally tone

Attributes [hide]

Mary Gyula, Female Human Fighter 1
Medium (4'7") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 9 (-1)8 (-1) 13 (+1)17 (+3)
Skills Acrobatics +1, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +5

Possessions: Smoky quartz (70 gp).


Social Check DCs


Panana Glittergem, Female Gnome [Permalink]

Personal [hide]

Description: This woman wears light armors faded through time and improper care, and sports empty pouches on her belt. She has done her best to style her golden hair to look like a famous performer. She wears crescent spectacles with a black brim.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She receives visions of the future at random moments

History: She got into the Actor business at a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She ran away from her former home and has been making her living as a Actor for the past few years.

Motivation: To be a Barrister again; and she'd like to take her coworkers down a peg

Ideals: Philantrophist, Gifted. Bonds: Job, Mentor. Occupation: Actor

Voice: Voice breaks

Attributes [hide]

Panana Glittergem, Female Gnome Wizard 4
Small (3'0") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 10 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)15 (+2) 18 (+4)12 (+1)
Skills Athletics +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Gnome, Gnoll, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 600 gp.


Social Check DCs


Delg Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his chestnut hair in a pixie cut. His green eyes are slightly larger than normal.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to open a new tavern; and an old rival family wants him found

Ideals: Artistic. Bonds: Adventurer, Job, Family, Religious. Occupation: Servant

Voice: Speaks like tongue is numb

Attributes [hide]

Delg Eversharp, Male Dwarf Cleric 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)5 (-3) 12 (+1)9 (-1)
Skills Insight +3, Investigation -1
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 310 gp. 1 Masterwork Common Melee.


Social Check DCs


Cask Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a brown tunic with yellow highlights, and long tan pants that bunch up around his shoes. His whole body is exceptionally muscular. His gray fur is slicked back into a classic pompadour. His hazel unseeing eyes seem to look past you.

Personality: Aggressive, abrasive, and angry, Cask embodies much of what other species detest in the Tabaxis. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He was born several months after his father was called into army service. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Someone believes him a fraud.

Ideals: Entrepeneur. Flaws: Disease, Antagonistic. Bonds: Immigrant, Enemies, Military. Occupation: Fletcher

Voice: High pitched and raspy

Attributes [hide]

Cask Wind, Male Tabaxi Barbarian 3
Medium (5'9") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)14 (+2) 7 (-2)14 (+2)
Skills Acrobatics +4, Animal Handling +0
Senses Passive Perception 8
Languages Common, Abyssal, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +0

Possessions: 400 gp.


Social Check DCs


Trym Mellegaard, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft blue waves gently in the breeze. His chestnut hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Trym was born in the east. At a young age he loved to build and create. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Wants to have a good time and be beloved; and he is greedy

Ideals: Optimist, Persistence. Flaws: Emotional. Bonds: Rich, In love. Occupation: Soapmaker

Voice: Low range voice

Attributes [hide]

Trym Mellegaard, Male Half-Elf Monk 12
Medium (5'9") Half-Elf, Lawful Good (CR 12)
Armor Class 10
Hit Points 89 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)13 (+1) 12 (+1)10 (+0)
Skills Athletics +4, Nature +5
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +5

Possessions: 300 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Old masterpiece painting (500 gp). Large well-done wool tapestry (600 gp). Gold and topaz bottle stopper cork (1600 gp). Silver ewer (100 gp). Jeweled gold crown (2000 gp). Golden circlet with four aquamarines (1000 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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