Randal Dayton, Male Human [Permalink]
Personal [hide]
Description: This man wears a brown shirt with thin white vertical stripes and grey pants. He has a penchant for wearing a ring with an oversized jet on his right hand. His golden hair is long and unkept. He has gray eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is searching for what he claims is his rightful reward.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Flaws: Ugly, Disease. Bonds: Rich, Job, Adventurer. Occupation: Doctor
Voice: Soft and melodious
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 7 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 6 (-2) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Elven
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
Possessions: 30000 cp. 1 Bullseye lantern.
Tricking Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft tan waves gently in the breeze. She has lavender fur. She has gleaming, smiling copper eyes.
Personality: Aggressive, abrasive, and angry, Tricking embodies much of what other species detest in the Tabaxis. She always tries to repair and not replace. It was this mentality that drove her into the Locksmith business.
History: She was born a particularly ugly child, much to the horror of her parents. A freak accident while working with her Cook mother left her crippled. After a long history of fighting, Tricking and her spouse have recently divorced.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Persistence. Flaws: Antagonistic, Ugly, Disease. Bonds: Rich. Occupation: Locksmith
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 6)
Armor Class 13
Hit Points 50 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: Just what you see.
Mardnab Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: She is lean but muscular and is well dressed, constantly wearing a blue suit, violet shirt, and brown tie. She is bald on top and has large chestnut tufts of hair around her ears. Her violet eyes are passionate and lively.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: She was raised in a white middle class family as the only child. She worked as a nervous Junk Dealer and found it very stressful. She became a Junk Dealer soon after.
Motivation: She feels threatened by others; and several ex partners dislike her way of doing things and want revenge
Flaws: Ugly, Mundane, Fearful. Bonds: Enemies, Job. Occupation: Junk Dealer
Voice: Switch between two voices
Attributes [hide]
Small (3'0") Gnome, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 66 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Gnome
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3
Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oriel Sherman, Female Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears bulky yellow painted plate armor. Sporting a red mohawk this woman's hair draws a lot of attention. She has a dull look in her hazel eyes.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is a great chef.
History: She was born in the south. Through the years after Oriel was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Oriel's mother didn't care for her much, and the feeling was mutual. She was granted arcane powers by her dying brother.
Motivation: She's repulsed by the PC; and find a way to reverse the transformation of her brother
Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Adventurer
Voice: German accent
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Elven, Undercommon, Aquan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 5000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Bertram Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He prefers to wear white clothing when he does not wear armor, marred by beers. His black hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is able to fit into much smaller and tighter spaces than normal.
History: He was born at the edge of vast mountains. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He became a Miner soon after.
Motivation: He is wracked by social anxiety; and to be a servant again
Ideals: Gifted. Flaws: Ugly, Antagonistic, Fearful. Bonds: Nature, Job. Occupation: Miner
Voice: Speaks with a cold
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 7 (-2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 150 gp.
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