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NPC Generator

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Advanced [show]


Art Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: 5'9" and lanky with angular features, she is an attractive figure. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her fur is cinnamon and curly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aggressive, abrasive, and angry, Art embodies much of what other species detest in the Tabaxis. She is lazy and tries to find solutions quickly.

History: Art was born with her mother's beautiful face. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: Money/treasure; and she has money and likes to spend it

Flaws: Insane, Antagonistic, Lazy. Bonds: Rich, Attractive. Occupation: Slave Trader

Voice: Slow speaker

Attributes [hide]

Art Of Ale, Female Tabaxi Expert 8
Medium (5'9") Tabaxi, Chaotic Evil (CR 8)
Armor Class 15
Hit Points 34 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)21 (+5) 10 (+0)16 (+3) 16 (+3)9 (-1)
Skills Deception +2, Survival +6
Senses Passive Perception 13
Languages Common, Abyssal, Halfling, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +8 / 2d10+5, Grapple +5

Possessions: Just what you see.


Social Check DCs


Rurik Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears light armors faded through time and improper care. His hair is long and black with streaks of red, and is pulled back with small brown clips. His beard is red, braided, and well cared for. His eyes, though not visible through his cowl, are blue.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not trust anyone and sleeps with one eye open.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: To get a good night's sleep.

Flaws: Ugly, Insomniac, Insane. Bonds: Poor. Occupation: Tanner

Voice: Can't modulate volume

Attributes [hide]

Rurik Graybeard, Male Dwarf Warlock 12
Medium (3'11") Dwarf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 103 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 16 (+3)11 (+0) 11 (+0)4 (-3)
Skills Acrobatics +7, Stealth +7
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243

Possessions: 3000 gp. Brass mug with jade inlays (400 gp). A delicate silver chain set with a tourmaline (50 gp). Large well-done wool tapestry (400 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Silver comb with moonstones (1000 gp). Old masterpiece painting (1800 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp).


Social Check DCs


Jabbie Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His wide-brimmed hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He always tries to repair and not replace. It was this mentality that drove him into the Cartwright business.

History: When he was but 7 years old his parents immigrated from the west. In his 16th year, his parents were killed by a gnolls raid, leaving Jabbie alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he wants revenge against gnolls

Ideals: Persistence. Flaws: Ugly, Terse. Bonds: Immigrant, Enemies. Occupation: Cartwright

Voice: Puts emphasis on the wrong words

Attributes [hide]

Jabbie Ironhide, Male Gnome Warrior 2
Small (3'5") Gnome, Neutral Good (CR 2)
Armor Class 9
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 12 (+1)16 (+3) 13 (+1)11 (+0)
Skills History +5, Religion +5
Senses Passive Perception 11
Languages Common, Gnome, Auran, Gnoll, Aquan
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2

Possessions: 1 Thunderstones.


Social Check DCs


Merihim Violence, Male Tiefling [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a faded coat and loose pants complete with deerstalker hat. His blue hair is unkempt and raggedy. He wears a mask on his face.

Personality: He is irascible and easily irritated. He is lazy and tries to find solutions quickly.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Merihim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Merihim decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Laborer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac

Flaws: Ugly, Antagonistic, Lazy. Bonds: Poor, Criminal record. Occupation: Laborer

Voice: Stutters

Attributes [hide]

Merihim Violence, Male Tiefling Cleric 1
Medium (6'5") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 18 (+4)12 (+1) 9 (-1)11 (+0)
Skills Investigation +3, Performance +2
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Jade (150 gp).


Social Check DCs


Oloric Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his silver hair in a pixie cut. His violet eyes have a joyful gleam in them most of the time.

Personality: Calm and collected, he is a well trained Architect. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Sold as a small child to a brothel owner, Oloric was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He's also a talented Weaver, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Gifted. Bonds: Poor, Job, Criminal record, Mentor. Occupation: Architect

Voice: Pirate accent

Attributes [hide]

Oloric Daraln, Male Dwarf Barbarian 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 8
Hit Points 27 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 15 (+2)8 (-1) 17 (+3)11 (+0)
Skills Deception +2, Sleight of Hand +0
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1

Possessions: Just what you see.


Social Check DCs

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