Orianna Felicity, Female Tiefling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears an entirely black suit with green socks and a vest with buckled shoes. Her red hair is long and unkept. Her eyes are gold and she is always smoking a pipe.
Personality: She can speak with the recently deceased. She is obsessed with finding treasure.
History: Orianna was born in the west. At a young age she loved to build and create. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). She moves from town to town, unable to find a place to settle.
Motivation: She has passion for adventuring and risk; and she desires power and/or immortality
Ideals: Gifted, Persistence. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Servant
Voice: Posh accent
Attributes [hide]
Medium (6'2") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 1000 cp. Silver-plated steel longsword with jet jewel in hilt (300 gp).
Keyleth Netyoive, Female Elf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a tan coat over a pastel low-cut shirt, and a feathered hat upon her head. Her tied-back hair is white. Her green eyes dart from person to person to random spaces in the air.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Keyleth was born in the south. At a young age she loved to build and create. Her childhood dream was to be a Architect, but she was a colossal failure. She has drifted from career to career and currently works as a Shipwright.
Motivation: Further expansion of business.
Ideals: Gifted, Joker, Persistence. Bonds: Attractive, Job. Occupation: Shipwright
Voice: Pronounces O like U
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 15 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 18 (+4) | 13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 1600 sp. 1 Half-Plate.
Frouse Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His golden hair is still thick. He has brown eyes and a blue hat with a black feather.
Personality: Abrasive and pushy, he has a hard time making friends. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: The child of western immigrants he idolized his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now mingles about in high society.
Motivation: Wants to work out more often.
Ideals: Athletic, Joker. Flaws: Antagonistic. Bonds: Rich, Immigrant. Occupation: Marshal
Voice: Dark and ominous
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 14)
Armor Class 14
Hit Points 71 (14d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 17 (+3) | 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 4d6-2, Ranged +8 / 4d6+3, Grapple +3
Possessions: Sapphire pendant on gold chain (1500 gp). An abacus with copper, silver and gold markers (120 gp). Jeweled anklet (2000 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dalgal Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'11" and is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His red hair is lengthy and is close to two feet long. His fair skin shows little sign of his aristocratic breeding.
Personality: He is extraordinarily eccentric. Dalgal is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born several months after his mother was called into army service. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has since lost track of the people in his past.
Motivation: Marry his sister to traveling adventurers; and find a way to reverse the transformation of his sister
Ideals: Impeccable. Flaws: Insane. Bonds: Attractive, Family, Military. Occupation: Dyer
Voice: German accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 18 (+4) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Auran, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 140 gp. Sard (40 gp). 1 Banded mail.
Gerard Marston, Male Human [Permalink]
Personal [hide]
Description: Standing 5'7", this man is wearing a perfectly clean shirt and pair of pants. His black hair is drawn into a tight pony tail with a card scrunchie. He wears large thick round spectacles.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is obsessed with a lost civilization.
History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Days after completing his studies, news broke out that his hometown was attacked by illithids. Gerard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: A need for knowledge about a nearby landmark; and he feels kind of lost in life
Flaws: Antagonistic, Depressed. Bonds: Attractive, Adventurer, Poor, Enemies. Occupation: Carter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 17 (+3) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
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