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NPC Generator

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Advanced [show]


Mardnab Lingenhall, Female Gnome [Permalink]

Personal [hide]

Description: This dark-skinned female likes to wear darkened spectacles and heavy clothing, no matter the weather. She is tall, broad shouldered and powerfully built. She has slicked back blonde hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She also is a firm believer in the womanly ideal.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Mardnab liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To get a good night's sleep; and she's attracted to the pc

Ideals: Passionate. Flaws: Insomniac, Impulsive. Bonds: Immigrant, Nature. Occupation: Sage

Voice: Aggressive tone

Attributes [hide]

Mardnab Lingenhall, Female Gnome Cleric 5
Small (3'0") Gnome, Lawful Good (CR 5)
Armor Class 13
Hit Points 26 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)6 (-2) 9 (-1)14 (+2)
Skills Insight +2, Performance +5
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp. Moonstone (70 gp). Aquamarine (500 gp). Amethyst (150 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elama Mellerelel, Female Elf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is greying and her face has many wrinkles. She has a dull look in her blue eyes.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born the only child of a wealthy merchant. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Since then, she has sought to make the best of life.

Motivation: Retire the richest woman in the east; and her religion dominates her actions

Ideals: Entrepeneur, Athletic, Optimist, Professionalism. Bonds: Religious. Occupation: Engraver

Voice: Scandinavian accent

Attributes [hide]

Elama Mellerelel, Female Elf Commoner 3
Medium (4'10") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 1 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 7 (-2)14 (+2) 7 (-2)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 8
Languages Common, Elven, Druidic, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. A pair of silk slippers encrusted with tiny pearls. (60 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Artin Fireforge, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her blonde hair is kept up in a ponytail inside a small hat. Her hazel eyes lackadaisically let the world flow into them.

Personality: She never swears and excessively uses polite adverbs when speaking. She works hard and plays hard.

History: She was born to a criminal king-pin and mafia family Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently she has begun working with bootleggers and crooks.

Motivation: A rival would like her out of the picture; and wishes to resurrect an old love

Ideals: Optimist. Flaws: Hedonist. Bonds: Rich, Criminal record, Attractive, In love. Occupation: Shepherd

Voice: Dark and ominous

Attributes [hide]

Artin Fireforge, Female Dwarf Ranger 12
Medium (4'0") Dwarf, True Neutral (CR 12)
Armor Class 10
Hit Points 79 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)9 (-1) 12 (+1)14 (+2)
Skills Intimidation +6, Survival +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 4000 gp. Rose (80 gp). Blue quartz (15 gp). Tourmaline (150 gp). Eye agate (15 gp). Aquamarine (600 gp). Star ruby (600 gp). Azurite (15 gp). Alexandrite (600 gp). Obsidian (15 gp).


Social Check DCs


Juliana Staurheim, Female Human [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a fine chain shirt which she covers with grey colored cloaks and clothing. Her black hair is styled in orderly dreadlocks. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Prone to second guessing herself, she comes off as nervous. She is used to getting what she wants. In part because she is a meticulous planner.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Due to her spouse's obsession with being a Dilettante they were divorced and she won custody of their son. She worked as a Bricklayer, and she later adopted a second son.

Motivation: To unite with her sister; and her spouse's relatives view her with great suspicion

Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Military, Family. Occupation: Bricklayer

Voice: Hard of hearing, loud

Attributes [hide]

Juliana Staurheim, Female Human Fighter 1
Medium (4'10") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)5 (-3) 15 (+2)11 (+0)
Skills Athletics +1, Religion -1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 sp. Onyx (80 gp).


Social Check DCs


Hecat Instinct, Female Tiefling [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady, and carries flails. Her black hair is long and unkept. Her eyes are white.

Personality: She is a Jeweler first and foremost. She believes firmly that knowledge should be universal. Hecat enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was born into a rich family. She struck it rich when she found rare goods in large quantities. She tends to her Jeweler job now, and dutifully fulfills any obligations she has.

Motivation: Wants to open a new tavern; and she has money and likes to spend it

Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Rich, Job. Occupation: Jeweler

Voice: growls and snarls, animalistic

Attributes [hide]

Hecat Instinct, Female Tiefling Commoner 10
Medium (6'5") Tiefling, Lawful Evil (CR 10)
Armor Class 11
Hit Points 50 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)13 (+1) 14 (+2)15 (+2)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Aquan
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 2000 gp. Star rose quartz (60 gp). Deep green spinel (50 gp). Alexandrite (200 gp). Hematite (7 gp).


Social Check DCs

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