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Advanced [show]


Sybil Southey, Female Human [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a well pressed and immaculate suit (or dress). She has wavy blonde hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She was born in a small island village. Her father was a mechanic, and taught her how to fix just about anything. She bought a axe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She feels kind of lost in life.

Ideals: Persistence. Flaws: Depressed. Bonds: Attractive, Family, Nature. Occupation: Bounty Hunter

Voice: Deep voice with rolling R's

Attributes [hide]

Sybil Southey, Female Human Aristocrat 11
Medium (6'1") Human, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 66 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)15 (+2) 10 (+0)11 (+0)
Skills Animal Handling +4, Investigation +6
Senses Passive Perception 10
Languages Common, Sylvan, Orc
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1

Possessions: 70 pp. Black pearl (900 gp). Aquamarine (900 gp). Amber (80 gp). 1 Minor magic item.


Social Check DCs


Morkral Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair is thinning but still full. He has a tattooed face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a great chef.

History: When he was but 5 years old his parents immigrated from the west. Brilliant and gifted he never wanted to apply himself. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends.

Ideals: Passionate, Gifted. Bonds: Immigrant, Adventurer. Occupation: Fisher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Morkral Eversharp, Male Dwarf Rogue 11
Medium (4'2") Dwarf, Neutral Evil (CR 11)
Armor Class 13
Hit Points 104 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 21 (+5)14 (+2) 10 (+0)6 (-2)
Skills Insight +4, Sleight of Hand +7
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Infernal
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 2300 gp. Solid gold idol (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp).


Social Check DCs


Ethereal Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries a battered trident and tarnished dagger as well. He has brown fur. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born in a small village he learned the ways of the warrior from his father. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Entrepeneur, Fighting, Joker. Flaws: Insane. Bonds: Criminal record. Occupation: Apothecary

Voice: Uses lots of figures of speech

Attributes [hide]

Ethereal Candle, Male Tabaxi Warrior 6
Medium (5'10") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 52 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)17 (+3) 13 (+1)12 (+1)
Skills Persuasion +4, Survival +4
Senses Passive Perception 11
Languages Common, Druidic, Draconic, Orc
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1000 sp.


Social Check DCs


Gale Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has done his best to style his red fur to look like a famous performer. His copper eyes are slightly larger than normal.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He served in the navy to pay for his family's outstanding loans. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better trade route.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane, Secretive. Bonds: Adventurer, Attractive, Military. Occupation: Navigator

Voice: Low rumbling, strings words together

Attributes [hide]

Gale Thunder, Male Tabaxi Adept 10
Medium (6'0") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 36 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)16 (+3) 11 (+0)16 (+3)
Skills Insight +4, Stealth +6
Senses Passive Perception 10
Languages Common, Undercommon, Gnoll, Druidic
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 1100 gp. Iolite (60 gp). Jet (50 gp). Onyx (60 gp). Freshwater pearl (10 gp).


Social Check DCs


Alex Casilltenirra, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has always had a great fascination with Half-Elven culture. He has a small toy that he constantly fidgets with.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shepherd arts, while his father instructed him in etiquette, music and courtly manner. Alex abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Flaws: Racist, Addict. Bonds: Adventurer, Rich. Occupation: Shepherd

Voice: Soft and mumbly

Attributes [hide]

Alex Casilltenirra, Male Half-Elf Monk 5
Medium (4'9") Half-Elf, Neutral Good (CR 5)
Armor Class 9
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 17 (+3)11 (+0) 13 (+1)14 (+2)
Skills Deception +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 600 gp. Gold and topaz bottle stopper cork (1100 gp). Fire opal pendant on a fine gold chain (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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