Ar-Baruk Carlisle, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He very much looks the part of a Fortune-teller. His hair is brown and curly. His hazel eyes are slightly larger than normal.
Personality: Confrontational and typically high on some drug or another. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born in the north, but his parents moved at a very young age to the south. He found a children's book about a Half-Orc Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He then took over the family business and is one of the better Fortune-teller for hire.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Philantrophist. Flaws: Addict. Bonds: Job, Immigrant, Adventurer. Occupation: Fortune-teller
Voice: Speaks with a cold
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Good (CR 13)
Armor Class 11
Hit Points 54 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +3
Possessions: 3000 gp. Star rose quartz (30 gp).
Alston Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: He wears bulky blue painted plate armor. With bright black hair and a scraggly beard. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: Alston hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born in the north, but his parents moved at a very young age to the west. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He moves from town to town, unable to find a place to settle.
Motivation: He has a crush on the local Spy; and find a way to reverse the transformation of his sister
Ideals: Artistic. Bonds: Family, Immigrant, Has a crush. Occupation: Tanner
Voice: Speaks with a cold
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 13)
Armor Class 10
Hit Points 83 (13d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 16 (+3) | 8 (-1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +6 / 4d4+2, Ranged +3 / 4d4-1, Grapple +2
Possessions: 3000 gp. Amber (160 gp). Blue star sapphire (900 gp). Violet garnet (800 gp). Eye agate (9 gp). Deep blue spinel (800 gp). Violet garnet (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Silent Of Passion, Female Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a custom-built plate barding that's adorned with pastel lining and desert motifs. Her fur is yellow and curly. She wears large thick round spectacles.
Personality: Stoic and calm, she prefers to meditate than take action. The war was a terrible time for her, and Silent does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born in the north, but her parents moved at a very young age to the west. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has recently gotten a pet goose that steals things from people.
Motivation: She loathes her own lifestyle; and she is wracked by social anxiety
Ideals: Disciplined. Flaws: Depressed, Fearful. Bonds: Military, Immigrant. Occupation: Bather
Voice: Hissing voice
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Good (CR 16)
Armor Class 14
Hit Points 58 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 10 (+0) | 17 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Giant, Draconic, Goblin
Attacks Melee +6 / 4d10+1, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 |
Possessions: 800 pp.
Trynnicus Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a green shirt with thin tan vertical stripes and white pants. His crest is rusty and curly. He tend to wears goggles to shield his eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He never wears the same outfit twice, unless he absolutely has to.
History: Born in the south to a Assassin, Trynnicus learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Trynnicus took refuge in the old dungeon and found the beat up falchion and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants to open a new tavern; and he doesn't get along with people that don't share his tastes
Ideals: Artistic, Impeccable. Bonds: Nature, Job, Adventurer. Occupation: Assassin
Voice: German accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 5 (-3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 200 gp.
Osah Hate, Female Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman is wearing a long, black cloak. Her brown hair is lengthy and is close to two feet long. Her half smiles and black eyes are beguiling and draw you in.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Osah lived on a farm with her mother, near the main road leading to a nearby town. A gifted student she started as a Cartwright, but she got bored and became a Detective. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and sabotage a competitor
Flaws: Shy, Greedy. Bonds: Attractive, Enemies, Family, Job. Occupation: Detective
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'5") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 75 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 50 pp. Chrysoberyl (150 gp). Deep green spinel (150 gp). Red garnet (150 gp). Chrysoberyl (150 gp). Black pearl (200 gp). Freshwater pearl (7 gp).
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