Sannl Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: She has a missing left arm. She has a large brown mantle and cape that has been intricately interwoven into her black robe. She has a long brown ponytail with little hanging trinkets. This amber eyed easterner is not easily forgotten.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She was raised in a white middle class family as the only child. A few years later when the west was not economically sound they moved to her current location. She has achieved small success as a Bounty Hunter.
Motivation: Wants a kiss; and she seems to be bored by most things
Flaws: Mundane. Bonds: Job, Has a crush, Immigrant. Occupation: Bounty Hunter
Voice: Sore throat, cough
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 12)
Armor Class 10
Hit Points 57 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Terran
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +4
Possessions: 100 pp. Zircon (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adrie Ariessus, Female Elf [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a simple burlap shirt and baggy pants. She conceals her whip with her veritable burlap sack of a shirt. She has a very tight haircut. Her eyes are hazel and catlike.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. Energy wise she seems alert and responsive.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Adrie took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC.
Ideals: Professionalism, Gifted. Flaws: Ugly, Antagonistic. Occupation: Performer
Voice: Breathy voice
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 9000 cp.
Five In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears pastel painted combat armor at almost all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. He sports a flattop fur cut. His eyes are a pleasant yellow.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born in the south to a Sage, Five learned a great deal about his mother's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Five grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Five. He struck the Sage job and began his own company from there.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and further expansion of business
Ideals: Optimist. Bonds: Attractive, Job, Criminal record. Occupation: Sage
Voice: Sensual and smooth
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Neutral (CR 18)
Armor Class 13
Hit Points 52 (18d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +8 / 5d6+2, Ranged +9 / 5d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 |
Possessions: 7000 gp. Sard (20 gp). Tourmaline (50 gp). Fiery yellow corundum (1400 gp). Amber (50 gp). Violet garnet (700 gp). Golden yellow topaz (700 gp). Coral (50 gp). Tourmaline (50 gp). Jet (50 gp). Malachite (11 gp). Alexandrite (700 gp). Citrine (20 gp). Carnelian (20 gp). Chalcedony (20 gp). Banded agate (11 gp). Alexandrite (700 gp). Emerald (1400 gp). Blue quartz (11 gp). Tiger eye turquoise (11 gp). Jade (50 gp). Star rose quartz (20 gp). Chalcedony (20 gp). Chrysoberyl (50 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Bree Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: She wears a fancy red dress. She is physically well-built. She has a long black ponytail with little hanging trinkets. She has gleaming, smiling amber eyes.
Personality: She is happy with her job as a Spy. She turns her eye from what people do, preferring to live and let live. She is obsessed with finding treasure.
History: She was born to a criminal king-pin and mafia family Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: Further expansion of business; and she is a bit of a kleptomaniac
Bonds: Attractive, Job, Adventurer, Criminal record, Family. Occupation: Spy
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 12 (+1) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Infernal, Druidic
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 100 gp. Rock crystal (40 gp).
Nissa Umbodoben, Female Gnome [Permalink]
Personal [hide]
Description: She wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a sword, but if one is not available she will default to her warhammer. She is portly but not overly obese. Her brown hair is lengthy. Her fierce blue eyes like to dwell on things.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her necromantic abilities were realized during a raid on her village. She struck the Mortician job and began her own company from there.
Motivation: Expand her business.
Ideals: Philantrophist, Gifted. Bonds: Rich, Job. Occupation: Mortician
Voice: Russian accent
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 15
Hit Points 30 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 16 (+3) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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