Kerkad Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing a perfectly clean shirt and pair of pants. He has moderate length copper crest. His gold eyes dart from person to person.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Kerkad lived on a farm with his father, near the main road leading to a nearby town. He moved out north to avoid the crime he committed. He became a Shepherd soon after.
Motivation: Wants his loneliness to end; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Shy. Bonds: Attractive, Job, Family, Criminal record, Has a crush. Occupation: Shepherd
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 12)
Armor Class 9
Hit Points 19 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 8 (-1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 200 pp.
Alvyn Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: 3'4" and lanky with angular features, he is an attractive figure. He wears silk and lounges about seductively. His white hair is greying along the sides and has receded to reveal a widow's peak. This brown eyed northerner is not easily forgotten.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. As long as the job gets done he does not care how it got done.
History: He was born in a small desert village. He struck it rich when he found rare goods in large quantities. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To get a good night's sleep; and money/treasure
Ideals: Professionalism. Flaws: Insomniac. Bonds: Attractive, Nature, Rich. Occupation: Butcher
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Auran, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 22000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Taklinn Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears tight fighting clothing, which leaves very little to the imagination. He is muscular with a powerful set of arms. His moppish auburn hair is in a traditional bowl cut. His eyes are a pleasant blue.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: He was raised in a plains tribe. His father took him hunting and taught him how to get in the mind of other creatures. By chance he met his sister recently and the two have been together since.
Motivation: Regain custody of his daughter.
Ideals: Fighting, Joker, Artistic. Bonds: Family, Nature. Occupation: Blacksmith
Voice: Prounounces S like Z
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 17 (+3) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
Possessions: 6000 cp.
Dagger Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries a battered warhammer and tarnished spear as well. He has no fur. He has gleaming, smiling hazel eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is able to fit into much smaller and tighter spaces than normal.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He has drifted from career to career and currently works as a Unemployed.
Motivation: He has money and likes to spend it; and to be a painter again
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Rich, Job. Occupation: Unemployed
Voice: Hissing voice
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Evil (CR 5)
Armor Class 13
Hit Points 21 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 8 (-1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 2000 sp.
Nákra Washington, Male Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in a clean black cloak covering his clean studded leather. His blonde hair is lengthy. He has gray eyes and a black hat with a green feather.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Nákra was born the youngest of three triplets. His parents enrolled him in a Warrior school at a young age so that he could practice his psionic talents. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants revenge against giants; and wants to raise his children well
Ideals: Gifted, Philantrophist. Flaws: Disease. Bonds: Family, Enemies. Occupation: Sage
Voice: Speaks with a cold
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 6 (-2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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