Fax Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Jeweler. He is portly but not overly obese. He keeps his green crest in a pixie cut. He has red eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is afraid of women and trembles around them
History: Gifted from a young age, Fax studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Jeweler like his mother before him.
Motivation: Sabotage a competitor.
Ideals: Gifted. Flaws: Antagonistic, Shy. Bonds: Job. Occupation: Jeweler
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Terran
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 40 pp. 1 Smokesticks.
Stannor Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: He wears an entirely white suit with black socks and a vest with buckled shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'1" when asserting himself. He sports a flattop hair cut. His eyes are blue and catlike.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born at the edge of vast island. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. In the meantime he has taken over work as a Miner and occasionally as a mercenary.
Motivation: He's looking for his big break.
Flaws: Antagonistic. Bonds: Job, Nature, Adventurer. Occupation: Miner
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 9)
Armor Class 16
Hit Points 43 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 13 (+1) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Orc, Dwarven, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +8 / 3d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1600 gp. Star rose quartz (50 gp). Banded agate (5 gp). Brown-green garnet (80 gp). Chrysoberyl (80 gp). Amber (80 gp). Star ruby (1400 gp). Rose (50 gp). Aquamarine (1400 gp). 1 Minor magic item.
Heather Ainsworth, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she does not wear sleeves and tends to eschew shirts when she can avoid it. Her white hair is well kept. She has gleaming, smiling hazel eyes.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Cursed with a spirit at a very young age, Heather has worked very hard to control her curse. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She has passion for adventuring and risk; and money/treasure
Flaws: Ugly, Disease. Bonds: Adventurer, Rich. Occupation: Servant
Voice: German accent
Attributes [hide]
Medium (4'9") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. Chrysoberyl (140 gp).
Roywyn Gimlen, Female Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she likes to wear blue tank tops with brown skirt. She wears a colorful flower in her chestnut hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is a logical person and will generally grow upset if things defy logic and science.
History: Roywyn was born with her father's beautiful face. She dropped out of school before completing her studies. She is untrained/undisciplined, which makes her dangerous.
Motivation: To protect her home; and to clean up the streets
Ideals: Logical. Flaws: Insane. Bonds: Attractive, Guardian. Occupation: Brewer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 12)
Armor Class 10
Hit Points 118 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 21 (+5) | 15 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Gnome, Celestial, Druidic
Attacks Melee +3 / 3d10-1, Ranged +3 / 3d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 3000 sp. Peridot (70 gp). Iolite (70 gp). Alexandrite (1500 gp). Zircon (70 gp). Silver pearl (60 gp). Malachite (12 gp).
Ernest Enfield, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy brown suit. He is physically well-built. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.
Personality: Confrontational and typically high on some drug or another. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has been saving his money to try and buy his sister's freedom.
Motivation: He wants revenge against illithids; and many illithids want him driven away
Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Family, Job, Enemies. Occupation: Barkeep
Voice: Aggressive tone
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 34 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Auran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp.
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