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Vondal Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man is well dressed, constantly wearing a grey suit, blue shirt, and black tie. His long golden hair is drawn into a two foot long braid. His eyes are likewise violet. His teeth are white and perfect.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Vondal was born in the west. At a young age he loved to build and create. Through the years after Vondal was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Vondal's father didn't care for him much, and the feeling was mutual. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Sabotage a competitor.

Ideals: Persistence. Flaws: Antagonistic, Depressed. Bonds: Attractive, Job. Occupation: Map Maker

Voice: Speaks through clenched teeth

Attributes [hide]

Vondal Durthane, Male Dwarf Bard 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 19 (+4)5 (-3) 12 (+1)9 (-1)
Skills Acrobatics +4, Deception +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: Brass mug with jade inlays (100 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Lone In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft green waves gently in the breeze. He has a penchant for wearing a ring with an oversized topaz on his right hand. His fur is short and black. He wears an eyepatch.

Personality: He has always had a great fascination with Half-Elven culture. He can't help but pocket interesting objects he comes across

History: Born to a pair of adventurers, Lone grew up listening to his mother's many stories. He moved out south to avoid the crime he committed. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Money/treasure; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly, Racist. Bonds: Rich, Criminal record, Adventurer. Occupation: Servant

Voice: Uses sign language

Attributes [hide]

Lone In the Wind, Male Tabaxi Druid 4
Medium (5'2") Tabaxi, True Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)17 (+3) 13 (+1)12 (+1)
Skills Athletics +0, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Giant
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 1 Minor magic item.


Social Check DCs


Krimmon Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: Standing 3'4", this man prefers to wear red clothing when he does not wear armor. He wears a colorful flower in his white hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has a small toy that he constantly fidgets with.

History: Krimmon lived on a farm with his father, near the main road leading to a nearby town. Like his father and his brother before him, after school he went straight into learning to become a Assassin. He has set out to sabotage the competition.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and expand his business

Ideals: Optimist. Flaws: Addict. Bonds: Attractive, Family, Job, Adventurer. Occupation: Assassin

Voice: pre-pubescent

Attributes [hide]

Krimmon Wildcloak, Male Halfling Barbarian 6
Small (3'4") Halfling, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 53 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 13 (+1)4 (-3) 10 (+0)12 (+1)
Skills Deception +4, Insight +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 1000 gp. Moss agate (15 gp).


Social Check DCs


Himo Liadon, Male Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a white handlebar mustache and slicked back white hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Himo was born in the north. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He desires power and/or immortality; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Athletic, Entrepeneur, Persistence. Flaws: Secretive. Bonds: Adventurer. Occupation: Courier

Voice: Middle-eastern accent

Attributes [hide]

Himo Liadon, Male Elf Expert 10
Medium (5'1") Elf, Neutral Evil (CR 10)
Armor Class 14
Hit Points 42 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)13 (+1) 14 (+2)13 (+1)
Skills Perception +6, Persuasion +5
Senses Passive Perception 15
Languages Common, Elven, Infernal
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4

Possessions: 1800 gp. Silver ewer (20 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Solid gold idol (1000 gp).


Social Check DCs


Panana Boondiggles, Female Gnome [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a tan tunic with yellow highlights, and long blue pants that bunch up around her shoes. With bright golden hair. Her amber eyes lackadaisically let the world flow into them.

Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She believes the world needs to unite to get rid of orcs once and for all.

History: Panana hails from a village terrorized by orcs. In her 10th year, her parents were killed by a orcs raid, leaving Panana alone in the world. After a stint in an orphanage, she was adopted. She inherited the family business which she has now maintained for 6 years.

Motivation: An old rival family wants her found; and her spouse's relatives view her with great suspicion

Bonds: Attractive, Enemies, Job, Family. Occupation: Engraver

Voice: Gruff and masculine

Attributes [hide]

Panana Boondiggles, Female Gnome Barbarian 2
Small (3'0") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 21 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)13 (+1) 8 (-1)16 (+3)
Skills Medicine +1, Nature +3
Senses Passive Perception 9
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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