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Advanced [show]


Lewis Churchill, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scythe, but if one is not available he will default to his club. His hair is cut close to his head. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He loves telling others what to do and how they should feel about things. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a poor family in the city he treasured whatever gifts he got. He went to a religious school and was inspired by the priests there in charitable deeds. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to work out more often; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Opinionated. Flaws: Addict. Bonds: Religious. Occupation: Assassin

Voice: Dutch accent

Attributes [hide]

Lewis Churchill, Male Human Aristocrat 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)12 (+1) 11 (+0)12 (+1)
Skills Deception +3, Survival +2
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 80 gp.


Social Check DCs


Gerald Clifford, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has no hair. He wears crescent spectacles with a black brim.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He has a minor phobia of water and hates getting wet.

History: He was born in the east. Gerald was born on a far eastern island where he grew up under the tutelage of his mother, an expert Barber. Recently he has begun working with bootleggers and crooks.

Motivation: He is wracked by social anxiety; and he is a bit of a kleptomaniac

Ideals: Entrepeneur. Flaws: Ugly, Fearful. Bonds: Criminal record, Immigrant. Occupation: Barber

Voice: Aggressive tone

Attributes [hide]

Gerald Clifford, Male Human Ranger 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)7 (-2) 9 (-1)11 (+0)
Skills Performance +2, Stealth +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 pp. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Katherine Hayden, Female Human [Permalink]

Personal [hide]

Description: She wears a simple grey robe with blue stripes complete with hood. Her brown hair is wavy and long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Katherine is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Her parents moved while she was still in utero so she is the first generation to be born here. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Katherine took refuge in the large cave and found the beat up morningstar and armor she uses now. She moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is not mentally stable, and does not behave rationally

Ideals: Extrovert, Fighting. Flaws: Insane. Bonds: Nature, Immigrant. Occupation: Miner

Voice: Soothing and warm

Attributes [hide]

Katherine Hayden, Female Human Warlock 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)5 (-3) 7 (-2)14 (+2)
Skills Animal Handling +0, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 6000 cp. 1 Masterwork Artisan’s tools.


Social Check DCs


Bathin Dignity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears just a black suit, and he perpetually has his kukri ready. His blue hair is lengthy and is close to two feet long. His red eyes are slightly larger than normal.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Fighting, Optimist. Flaws: Emotional, Disease. Bonds: Rich. Occupation: Slave Trader

Voice: Switch between two voices

Attributes [hide]

Bathin Dignity, Male Tiefling Rogue 7
Medium (6'7") Tiefling, Lawful Good (CR 7)
Armor Class 11
Hit Points 23 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)9 (-1) 13 (+1)13 (+1)
Skills Athletics +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +4

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Driindar Linxakasendalor, Female Dragonborn [Permalink]

Personal [hide]

Description: This eastern woman has a large green mantle and cape that has been intricately interwoven into her brown robe. Her clothes are grease stained in places. She sports a flattop crest cut. She wears a mask on her face.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Sold as a small child to a slaver, Driindar was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has dedicated herself to building a better kind of golem.

Motivation: She desires power and/or immortality.

Flaws: Antagonistic. Bonds: Poor, Immigrant, Adventurer, Mentor. Occupation: Roofer

Voice: Voice breaks

Attributes [hide]

Driindar Linxakasendalor, Female Dragonborn Aristocrat 2
Medium (6'1") Dragonborn, Chaotic Good (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)16 (+3) 13 (+1)9 (-1)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Undercommon, Auran, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 340 gp. Sardonyx (60 gp). 6 Acid flasks.


Social Check DCs

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